Hello everyone,
Luxor has been played quite much around BGA and I am very glad about it. Seems like players enjoy the game (and I recommend to all of you to try the physical version and expansions, very fun).
Yet, we still have some edge cases that for which I didn't find a straight answer in the rules:
1. Using a "step all" card and at least one of the adventurer may enter the tomb
1.1. Option #1: the player can choose which adventurer can take action, including the meeple that just entered the tomb, meaning that you can choose to take a sarcophagus or not if you want to pick up a treasure
1.2. Option #2: the meeple that enters the tomb is automatically the one that picks up a sarcophagus and the player cannot execute any other action [currently implemented because taking a sarcophagus wasn't described as an action in the rules so I considered that implied that it wasn't a choice to make]
1.3. Option #3: the adventurer that entered the tomb gets a sacrophagus and player can choose another treasure from the other meeples (if any available
Which would make more sense to you?
(To my humble opinion, option 1 or 2 are realistic, option 3 seems too overkill to me)
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2. Using a "step all" card and more than 1 adventurer enters the tomb (provided player has enough key for each adventurer):
2.1. Option #1: only one adventurer picks up a sarcophagus even if multiple meeples entered with him the tomb [currently implemented]
2.2. Option #2: two adventurers can pick up the two sarcophagi if they are both still in the tomb, hence triggering the end of game as the rules state
2.3. Option #3: player can choose how many adventurers enter the tomb and use keys (a player might wants to delay the end of game to get some treasures first)
Which would make more sense to you?
(To my humble opinion, Option 1 or 2 are realistic, option 3 is not the spirit of the game, you have to use the card totally or not)
Thanks for your feedback and hopefully, someone from Queen Games might help us decide and solve the current open bugs on this topic,
Luxor has been played quite much around BGA and I am very glad about it. Seems like players enjoy the game (and I recommend to all of you to try the physical version and expansions, very fun).
Yet, we still have some edge cases that for which I didn't find a straight answer in the rules:
1. Using a "step all" card and at least one of the adventurer may enter the tomb
1.1. Option #1: the player can choose which adventurer can take action, including the meeple that just entered the tomb, meaning that you can choose to take a sarcophagus or not if you want to pick up a treasure
1.2. Option #2: the meeple that enters the tomb is automatically the one that picks up a sarcophagus and the player cannot execute any other action [currently implemented because taking a sarcophagus wasn't described as an action in the rules so I considered that implied that it wasn't a choice to make]
1.3. Option #3: the adventurer that entered the tomb gets a sacrophagus and player can choose another treasure from the other meeples (if any available
Which would make more sense to you?
(To my humble opinion, option 1 or 2 are realistic, option 3 seems too overkill to me)
----------
2. Using a "step all" card and more than 1 adventurer enters the tomb (provided player has enough key for each adventurer):
2.1. Option #1: only one adventurer picks up a sarcophagus even if multiple meeples entered with him the tomb [currently implemented]
2.2. Option #2: two adventurers can pick up the two sarcophagi if they are both still in the tomb, hence triggering the end of game as the rules state
2.3. Option #3: player can choose how many adventurers enter the tomb and use keys (a player might wants to delay the end of game to get some treasures first)
Which would make more sense to you?
(To my humble opinion, Option 1 or 2 are realistic, option 3 is not the spirit of the game, you have to use the card totally or not)
Thanks for your feedback and hopefully, someone from Queen Games might help us decide and solve the current open bugs on this topic,