highlight last moves

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Songo
Posts: 36
Joined: 24 April 2016, 14:10

highlight last moves

Post by Songo »

If one opp. put a piece on the map, highlight that

If he did an upgrade, the same (and pick which one)

Highlight his contract(s) if he got one too

Or an empty tray if he completed one


Trickier would be if he did a contract that gave upgrade, or free placement, but in those case it can always be both

I think it would really help a lot, specially for units on the map.
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AhrenGee
Posts: 1
Joined: 15 August 2019, 06:32

Re: highlight last moves

Post by AhrenGee »

It seems a good suggestion. This could help players in both realtime and turn based.
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Songo
Posts: 36
Joined: 24 April 2016, 14:10

Re: highlight last moves

Post by Songo »

I just found out about the report feature, so I added this in there :D

Thumbs up if you think it would help

https://boardgamearena.com/bug?id=14089
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diamant
Posts: 576
Joined: 18 April 2016, 16:39

Re: highlight last moves

Post by diamant »

Songo wrote: 24 October 2019, 18:18Or an empty tray if he completed one
I disagree. The completed contract must be highlighted, not the empty tray.
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Songo
Posts: 36
Joined: 24 April 2016, 14:10

Re: highlight last moves

Post by Songo »

oh yeah, good idea
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Songo
Posts: 36
Joined: 24 April 2016, 14:10

Re: highlight last moves

Post by Songo »

this has now been done in the recent (1year old) 18xx platform, when you lay new track, despite the fact it already tells you stuff like:

"player A build track Y in location B2"

but the highlight just makes it so much easier, and ofc in clans it would help even mroe since we dont have the coordinates on the log
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