Hi, this is Ariel. I have played a lot of werewolves games, and think that these improvements can greatly turn this game to a game with deduction and bluff.
1. Private chagt for werewolves and lovers. Werewolves and lovers should be able to communate with each other to plan their actions. This however only enables at night.
2. Secret identity. If a werewolf wants to bluff as an ev, it is very hard currently. With this function, more bluffing will be encouraged and the game will be more fun.
3. Shut down night talk. This can prevent information at night.
4. Time of sheriff election. The election is the best to be after the first night, before the moderator announce who is dead. This encourages more planning.
5. New moon event cards (as an option). This can provide unexpected experiences for the players.
6. More werewolves (as an option). This can give greater chances of winning for the werewolves. About 1/3 of the players should be werewolves.
7. New winning condition (as an option when the evs and ovs are about 1:1). The werewolves only need to kill all evs or all ovs to win.
8. Choice whether lg should die by werewolves if they see her. This can provide greater advantage if the lg is in love.
9. The white werewolf. He should be able to kill other people including werewolves, not just only werewolves.
10. New cupid winning condition (as an option). Cupid's winning condition follows his lovers.
11. New characters, for example Idiot, Piper, Elder, Defender, Knight, Fire Wolf, Wolf Brothers and King of werewolves. More can be found in: https://boardgamegeek.com/thread/205580 ... s-few-tips
That's it! If you like any of these, pls give this post a good comment.
1. Private chagt for werewolves and lovers. Werewolves and lovers should be able to communate with each other to plan their actions. This however only enables at night.
2. Secret identity. If a werewolf wants to bluff as an ev, it is very hard currently. With this function, more bluffing will be encouraged and the game will be more fun.
3. Shut down night talk. This can prevent information at night.
4. Time of sheriff election. The election is the best to be after the first night, before the moderator announce who is dead. This encourages more planning.
5. New moon event cards (as an option). This can provide unexpected experiences for the players.
6. More werewolves (as an option). This can give greater chances of winning for the werewolves. About 1/3 of the players should be werewolves.
7. New winning condition (as an option when the evs and ovs are about 1:1). The werewolves only need to kill all evs or all ovs to win.
8. Choice whether lg should die by werewolves if they see her. This can provide greater advantage if the lg is in love.
9. The white werewolf. He should be able to kill other people including werewolves, not just only werewolves.
10. New cupid winning condition (as an option). Cupid's winning condition follows his lovers.
11. New characters, for example Idiot, Piper, Elder, Defender, Knight, Fire Wolf, Wolf Brothers and King of werewolves. More can be found in: https://boardgamegeek.com/thread/205580 ... s-few-tips
That's it! If you like any of these, pls give this post a good comment.