Comm countdown in disruption missions.

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
Tuut Tuut tis Luut
Posts: 25
Joined: 02 May 2018, 20:10

Comm countdown in disruption missions.

Post by Tuut Tuut tis Luut »

Let me start by saying I love the (not so) new (anymore) look of the game and the increased visibility of the specific task restrictions.

One small thing that has bothered me for a while though, is how the trick countdown covering the comm cards during disruption (no comm until xth trick) missions, includes task selection in the count as if it were a trick.

Maybe (read: probably) just a bit of a pet peeve. But it feels strange and misleading to me, and on occasion has caused me to pick differently on task selection. I don't think I've ever seen any other players mention anything about this though. Has anyone else noticed this? Or do you disagree with my assesment and like it the way it is?

Further description and argumentation in this suggestion:
https://boardgamearena.com/bug?id=52109
Post Reply

Return to “The Crew: The Quest for Planet Nine”