Building which I have trouble makin work is Large Warehouse.
I did build a bunch of games around Large Warehouse, but usually it is too expensive to be able to purchase or I am not producing enough barrels to make it worthwhile.
Clearly it is the shippers building, so you need to produce to have something to store.
- I bought it once with producing 4-5 Corn, 1 Indigo and 1 Sugar and it was surprisingly effective cause I could also mass the Indigo / Sugar
So why is it so hard to make a game around it?
- it costs 6 db, which is a lot and helps you zero to generate the db back
- you need to have a decent barrel production
- you have to produce and especially ship as often as possible to make it worthwhile
- you can only purchase a very few buildings beside the Warehouse when it actually is usefull
- I go the builder route and then it is not a strong purchase although it is easier to get it in that case, but maybe then there are better buildings to
purchase.
- On the other hand when you are a shipper it is hard to get the 6 db and when you purchase the Large Warehouse it will be awhile you amass that
much db to be able to purchase another building.
I think for shippers the Large Warehouse is a very strong building but also very hard to make it work, cause of its cost and production needed.
Don't know yet how to play with it, it seems when other players have Small Warehouse and a bunch of corn, they will bank the corn and you need to produce other goods then corn, and usually when you are producing a bunch, you don't have the db.
The pros
- you can store and mass 2 types of goods which can be very strong for shippin them and conrolling the boats
- all you produce will get turned to VP chips if you can ship, which you eventually can
- you are not forced to captain after craftsman and can choose different roles like craftsman
Can you make the Large Warehouse work as a key building for your play?
Maybe the shippers know how.
Edit 1:
I have seen some great play around Large Warehouse, where you try for 3+ Corn with Small Indigo Plant with Small Sugar Mill, and then Large Warehouse and try to flood the ships.
More advanced strategy is build Smal Indigo Plant with Small Sugar Mill, 1-2 Quarries when you can afford then Hospice, then either Large Sugar Mill
or Large Indigo Plant and then Large Warehouse and crafting to flood the ships and storing large quantities of Corn+Indigo/Sugar, with trying for Wharf late or Customs House if able with game end.
The danger is if 6 and 7 barrel ships get blocked with Tobacco and Coffee and filling very slowly, so beware for that.