Re: turn speed for realtime games
Posted: 17 March 2016, 19:31
Okay ...
I made the following changes :
I made the following changes :
- Initial time (which is also maximum time) now changed depending on Speed : 3 mn for fast, 5 mn for normal, 7 mn for slow.
- Now, the initial time + additional time is displayed right below the Speed option, so you can see that it does change something.
- Finally, we updated the algorithm that control the evolution of additional time to make it more tolerant. In consequence, the additional time for most of the game is going to decrease (slowly) in the next days/week until we reach a balanced situation.