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Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 11:38
by Biking Gamer
Sounds good. Curious to see how it shakes out...
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 12:13
by totes_not_pej
Suggestions:
- Give Souris, Een and the former Seraphs some info on profile that would distinguish them from regular players.
- Align the percentage and rating. This is how it looks in Chrome 53.0.2785.143 m
Question: what will profiles of former Devilkins and Demons look like now? How can I make sure I'm not letting to my table someone who can't chat?
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 12:30
by andwilk9176
I like the new karma rating and the more straightforward approach it takes to someone's behavior.
My main concern is with the definition of giving a red thumb to "anyone you never want to play with again". This suggests that people should assign red thumbs for trivial reasons such as the opponent was too good/bad/not quite fast enough (but within acceptable time limits for the table). Red thumbs have the potential to significantly impact a player's karma score. I hope these aren't given out at a higher rate now that this information is hidden.
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 12:56
by Willie333b
It is good, but I can't translate strings now, because I have a low Karma. I would like to help translating.
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 13:00
by Willie333b
I have a suggestion, plus 1% karma for 1 green thumb, minus 5% karma for 1 red thumb, which makes more sense and seems fairer for everyone.
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 13:08
by sourisdudesert
totes_not_pej wrote:Give Souris, Een and the former Seraphs some info on profile that would distinguish them from regular players.
You can see for exemple in my "about" section : "This player is an administrator.
totes_not_pej wrote:Align the percentage and rating. This is how it looks in Chrome 53.0.2785.143 m
Wow

Cannot reproduce it at now ... strange!
totes_not_pej wrote: what will profiles of former Devilkins and Demons look like now
They have a simple mention on their profile ("banned from the website" or "limited by moderators").
andwilk9176 wrote:Red thumbs have the potential to significantly impact a player's karma score. I hope these aren't given out at a higher rate now that this information is hidden.
You are totally right. This is why now we are asking for a reason when you give a red thumb to someone. If you don't click on "I suggest to the community not to play against this player", then this red thumb does not count for the red/green ratio and won't affect Karma

Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 13:10
by Willie333b
I can't eventually give a "gg" to my opponent. Pretty LoL.
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 13:12
by Snepsnep
How is my current Karma determined? And is there some kind of decay?
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 13:21
by Willie333b
Snepsnep wrote:How is my current Karma determined? And is there some kind of decay?
In the page 1, though.
Re: Introducing: new reputation system and Karma (☯)
Posted: 19 October 2016, 15:15
by Giau
My two cents: good job - well done!
I believe that, on balance, the new system is a good improvement (if significant time will say). Seems rather penalizing for quitters (if you quit 3/4 times in 3 months, which may happen, it results in a very bad reputation), but somehow makes sense. To me frequent quitters are the most annoying players. Still, in the past, if I saw players with just a few quitted games I decided quite often to take the risk. Maybe now I'll mostly rely on the Karma without entering into the ratio games played / quit.
Considered however that the ratio games played / quit is still available I guess that each player may decide whether he/she wants to rely on Karma or dig into the ratio.
My concern is just with respect to situations in which you quit for "cause majeure" (for example, connection problems), you then may need some time and a lot of good games to recover --> 3 quits = 50 points = 50 games ok with no overtime (unless mistaken). What about a 1/2 quit cases of tolerance before applying the effect on the Karma?
Side note on the red thumbs: personally, I'm not in favor of red thumbs (I think I gave less than a bunch), as I tend to use the personal notes. However, since if you give a red thumb you can not play with that player I wonder whether it could be helpful to have available in each player personal page the list of people he/she has redthumbed, in case one wants to give a second chance and revert the red to neutral/green. Is it doable/would it make sense?
Thanks
Giau