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Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 13:40
by alextingle
I really, really hate the "Go to next table" button. When I'm playing real-time it's a massive distraction. It's also very close to the normal "Do whatever" button that I have to click many times during the game. If I accidentally click on "go to next table" then I'll find myself somewhere utterly unexpected, and have to navigate back to my game - all with the clock ticking.
Please give us the option to hide it!
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 14:07
by theicecamel
In regards to improvement #1, the game lobby still shows games when my level does not match the level of the game. For example, the game is 'average and above' but I am a beginner.
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 14:22
by yoyote
I really, really hate the "Go to next table" button. When I'm playing real-time it's a massive distraction. It's also very close to the normal "Do whatever" button that I have to click many times during the game. If I accidentally click on "go to next table" then I'll find myself somewhere utterly unexpected, and have to navigate back to my game - all with the clock ticking.
Please give us the option to hide it!
I think (hope) it's an involuntary side effect. I hope this button will be removed in real time games

Thanks a lot by the way, for every improvements !
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 14:32
by sourisdudesert
yoyote wrote: think (hope) it's an involuntary side effect. I hope this button will be removed in real time games
Obviously it was a mistake. This button shouldn't appears for realtime game, thanks for pointing this. It is fixed now.
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 14:45
by Neevo77
Sorry, but I don't like where the 'Go to Next Table' is. It's too close to the normal playing buttons and therefore easy to accidentally click on.
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 16:19
by senatorhung
thanks for these updates !
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 16:59
by dimaz
#1, #5 - really good, thanks!
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 17:36
by veme
Very nice!
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 19:03
by florrat
sourisdudesert wrote:
1. Tables you cannot join for any reason are now hidden by default. You may display them optionally ("Display tables I cannot join").
Houra! That is great!
One (unrelated) suggestion:
When there are invited players in a table you host (for example after clicking "rematch") the "[expel player]" button should be renamed to something like "[uninvite player]" for the invited (but not yet joined) players. Functionally, when clicking the button, that player should be removed from the table
but still be able to join. When removing them from the table I always want to free up room for any player (including them, if they decide to show up).
Re: 6 new updates for lobby and turn-based
Posted: 07 December 2016, 21:06
by dudi2
I like the new turn-based game order very much! Thank you!
Perhaps the "go to next table" can be put aligned to left or right in a way, that is is always at the same position. Or in the top white bar, e.g. left of the toggle sound on/off button.