Yes, my OP was about the high turnover rate coming from automatic joiners in the early days of lockdown (the ones joining but not sitting around the table). I guess this function was always there but only became a noticeable issue when traffic skyrocketed.
My suggestion (if possible) was asking about the option to filter out players that chose not to commit to just one table. I assume this is just a problem with games that require a high number of players as it's more likely you will have someone refuse a game start or go afk during the wait. For Werewolves at least it is also dependent on the time of day - sometimes there are many players and a game starts quickly, at other times it might be a 30 plus minute wait partly because of the loop that can be created:
Table 1 - 12 players with 4 autojoiners a, b, c, and d
Table 2 - 9 players with 4 autojoiners a, b, c and d
Table 3 - 7 players with 4 autojoiners a, b, c, and d
As Table 1 is full, the host starts (or now it auto-starts) and thus players a-d automatically leave Tables 2 and 3.
Then one player refuses to start the game - they aren't happy with the set-up - or perhaps someone is afk so a player cancels the starting process and Table 1 returns to the lobby. During this process I notice the auto-joiners are also booted so you go back to having a table of 3 to 6 players.
You are then back waiting and perhaps more auto-joiners will come along who might leave again if in the interim Table 2 or 3 is full and starts. All this means the member who is hosting Table 1 or just the players who have committed to Table 1 alone wait the longest for a game in which they could die during night 1.
So yes I think you've hit the nail on the head that needs to be addressed, the fact that at times there are multiple games of a similar set up (that have the same handful of players) - it makes me wonder just how many tables can an automatic-joiner sit at simultaneously?
I hope my post isn't what prompted the auto-start function (if so I'm sorry guys!). I was just hoping to have the personal choice to filter out the auto-joiners as I'd much prefer to wait patiently for committed players than have the more "promiscuous" player who spreads themselves out. I know I am not alone so I'll live in hope of this becoming an option one day.
Thanks for the continual tweaks!
Een wrote: ↑23 April 2020, 13:38
DoctorPelusa wrote: ↑23 April 2020, 11:07
Maybe a bit unrelated, but have you considered giving small cooldowns (a few seconds) to people rejecting matches, before they're able to auto-match again?
Well, they already have to start over (for each game they were waiting on) and they have to wait some more, so it's already a bother rejecting a match. What I understood from the OP's post was not so much about people rejecting than about people joining/quitting too fast for the manual administrator of a table to start it with the exact number of people wanted.