complex moves : client side vs server side

Game development with Board Game Arena Studio
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Lunalol
Posts: 584
Joined: 09 October 2016, 23:21

Re: complex moves : client side vs server side

Post by Lunalol »

I agree with you Een.
I begin to understand your framework, it is well thought out.
So, for know, I drop clientstate undo, players should "think" before "click".

Thanks for advices.
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Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

Re: complex moves : client side vs server side

Post by Victoria_La »

I am not sure it was Een message (to put this on player). Undo is always good, but you can do it client vs server.
The server undo was not there when I did my games.
Lunalol wrote: 21 April 2020, 14:31 I agree with you Een.
I begin to understand your framework, it is well thought out.
So, for know, I drop clientstate undo, players should "think" before "click".

Thanks for advices.
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