Re: complex moves : client side vs server side
Posted: 21 April 2020, 14:31
I agree with you Een.
I begin to understand your framework, it is well thought out.
So, for know, I drop clientstate undo, players should "think" before "click".
Thanks for advices.
I begin to understand your framework, it is well thought out.
So, for know, I drop clientstate undo, players should "think" before "click".
Thanks for advices.