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Re: complex moves : client side vs server side

Posted: 21 April 2020, 14:31
by Lunalol
I agree with you Een.
I begin to understand your framework, it is well thought out.
So, for know, I drop clientstate undo, players should "think" before "click".

Thanks for advices.

Re: complex moves : client side vs server side

Posted: 21 April 2020, 15:26
by Victoria_La
I am not sure it was Een message (to put this on player). Undo is always good, but you can do it client vs server.
The server undo was not there when I did my games.
Lunalol wrote: 21 April 2020, 14:31 I agree with you Een.
I begin to understand your framework, it is well thought out.
So, for know, I drop clientstate undo, players should "think" before "click".

Thanks for advices.