SANTORINI: Build it in style!

Board Game Arena Official announcements
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LeonardQuirm
Posts: 5
Joined: 15 June 2015, 14:44

Re: SANTORINI: Build it in style!

Post by LeonardQuirm »

Lovely game and how nice to have such a fancy visual depiction of the real components! Great work to all the team who put this together.

Out of interest, how come there are some revised powers from the original game? Are these official errata/balance suggestions, or applied here for some other reason?
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gretirse
Posts: 11
Joined: 25 April 2020, 20:00

Re: SANTORINI: Build it in style!

Post by gretirse »

lussqueittt08 wrote: 26 August 2020, 21:23 Hi guys, I love this game! I have learnt how to play here! ;)
Just wanted to maybe report a bug? (I am not sure if it is a bug because I have never played in 1.0). When the first player chooses a god, the second player can "steal" that god from them. I just thought... that's definitely not fair? Thats all =)
Hi, the official way to report a bug on BGA is here: https://boardgamearena.com/bugs?game=1196

The process implemented in the game is the following. The first player does not choose their god, but which god plays first, as the instruction displayed indicates. Then the second player chooses their god, knowing which god will start the game. This method was supported by the following post to obtain a more balanced setup: http://boardgamegeek.com/thread/2140805 ... rst-player.
LeonardQuirm wrote: 26 August 2020, 21:54 Lovely game and how nice to have such a fancy visual depiction of the real components! Great work to all the team who put this together.

Out of interest, how come there are some revised powers from the original game? Are these official errata/balance suggestions, or applied here for some other reason?
Some powers have been officially revised from the original game by the designers for balance issues. The updated rules can be found on the official mobile app or the discord server at the moment AFAIK.

The wiki written by the developpers clarifies many such questions: http://en.doc.boardgamearena.com/Gamehelpsantorini
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MagusMandrook
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Joined: 02 March 2014, 05:49

Re: SANTORINI: Build it in style!

Post by MagusMandrook »

That's cool
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haoleboy
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Joined: 05 April 2020, 19:27
Location: California
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Re: SANTORINI: Build it in style!

Post by haoleboy »

Fantastic port. Love the 3D! And it's easy to teach new people. Reminds me of playing chess end games as a kid. Thank you!
⛄️ Join me in celebrating the SpielMas holiday festival between December 26-31.
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GryphonRoyale
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Joined: 15 May 2014, 16:44

Re: SANTORINI: Build it in style!

Post by GryphonRoyale »

Small thing, you can go lower to any level :D

"A Worker may move up a maximum of one level higher, move down any number of levels lower " (this is from the rules)
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DrClick
Posts: 1237
Joined: 07 July 2011, 14:30

Re: SANTORINI: Build it in style!

Post by DrClick »

GryphonRoyale wrote: 27 August 2020, 13:29 Small thing, you can go lower to any level :D

"A Worker may move up a maximum of one level higher, move down any number of levels lower " (this is from the rules)
I've never used it that way, but glad to know ;)
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ozcygt
Posts: 4
Joined: 02 May 2020, 03:47

Re: SANTORINI: Build it in style!

Post by ozcygt »

Thanks!

Great to see this game here and great to see the 3D implementation. My only complaint is that when I drag around the 3D render, it moves very sluggishly (at a very low framerate) but for a browser-based complex 3D object render that's more than understandable.
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Shobu
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Joined: 04 January 2020, 04:14

Re: SANTORINI: Build it in style!

Post by Shobu »

A worthy addition to BGA!
Thanks for another abstract gem
axedre
Posts: 1
Joined: 27 August 2020, 20:31

Re: SANTORINI: Build it in style!

Post by axedre »

Yaaaaay! Awesome, thanks guys!
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aliendad
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Joined: 13 May 2020, 01:50

Re: SANTORINI: Build it in style!

Post by aliendad »

Fun 3D implementation of a very clever short game!
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