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Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 07 January 2021, 07:02
by Sword_Spear
Thank you Devs, you are awesome!
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 07 January 2021, 18:01
by Szepalmokat
Nelefant wrote: ↑06 January 2021, 22:33
The green color blends in too much with the tiles so is hard to see the meeples and huts. Excited to play!
yes indeed, we saw this as well, we have to pay attention on the green player!
thanks for the great game!

Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 07 January 2021, 20:52
by DeAsia4
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 08 January 2021, 00:52
by oniony
If you've only played the Rio Grande edition (like I had) they've made some rules changes, so you should read the last page of the rulebook:
- Mushrooms now score 3 instead of 2
- There are some additional bonus tiles:
- Logboat, when placed, scores 2 per lake in the river system
- Hunting trap (two dudes hanging out by a pit), when placed, scores animals on eight neighbouring tiles if they're in same grassland
- Shamen (dude with staff), when placed, lets you take a worker back off the board without scoring it
- Pit trap (pit with no dudes), causes eight surrounding tiles to score double for (surviving) animals at game end
- Raft (lake with a pier), score 1 per lake in the river system at game end
- Some of the river sections, themselves contain fish
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 09 January 2021, 02:12
by bethanyo727
good job
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 09 January 2021, 04:33
by gordoz
last time there was a post i was super excited that maybe there was a simpsons game.
GF just looked over and said why is ned flanders on there? LOL it confuses everyone
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 09 January 2021, 06:46
by xaleas
Why is Ned here when Fry is quoted!?
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 10 January 2021, 06:15
by theChony
These announcements are the best. Never change.
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 12 January 2021, 07:29
by NeveM
I really like that irrelevant parts of the field are faded out during scoring. It helps keeping track of the scoring rules and of the last tile placed.
Re: MOAR CARCASSONNE - Carcassonne: Hunters and Gatherers
Posted: 12 January 2021, 14:40
by LeSteffen
Hi everyone,
thanks for the warm feedback. As the developer I'm happy and proud to bring this adaption to you.
About green meeples and visibility: There is a suggestion thread (
https://boardgamearena.com/bug?id=25705) if you have any ideas how to handle it better. I guess on a real table those meeples are more easily distinguishable due to shadows and perspective.
But please note that we cannot change the color itself. It must coincide with the box version.
Have fun