Space Base now in beta!

Hot and crispy games just out of the oven
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gabroth
Posts: 4
Joined: 02 December 2020, 10:33

Re: Space Base now in beta!

Post by gabroth »

GSPhoenix wrote: 04 March 2022, 12:29 Would it be possible to have the cards available for purchase sorted by the slot where they go? I find it much easier to evaluate options when they're sorted.
I like this suggestion.
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ShoujaNinja
Posts: 1
Joined: 07 December 2021, 01:44

Re: Space Base now in beta!

Post by ShoujaNinja »

Arnott wrote: 14 March 2022, 06:11 Not sure if this is the right place to ask this, but is there any way to make it so that you can see what your opponent's actual money (and points?) is after the dice are rolled, rather than after you've taken your turn/choices? It's a minor thing, but still a little frustrating when you see your opponent has, say, only $5... and then buys an $8 card... and I still, after many plays, get thrown by this. And while it's not very often, it does sometimes happen that knowing this would have affected my dice choice. Or whether to buy or save, etc.
While I see your reasoning behind this suggestion, I disagree with it for two reasons. The first reason is that it would incentivize the active player to wait until the other players selected their rewards, causing longer game length. Additionally, non-active players may decide to counteract that strategy by choosing to undo their turn for some mindgame shenanigans or by simply stalling the game out, forcing the players into a game of chicken to see who will make the first move. The second reason why this suggestion should not be implemented is that you can simply look at your opponent's board. Even if you don't have a concrete read on your opponent's decision, you can still get an idea of what they may do and try to play around it (which provides an additional layer of strategy).
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Arnott
Posts: 27
Joined: 01 August 2012, 21:22

Re: Space Base now in beta!

Post by Arnott »

ShoujaNinja:
The first reason is that it would incentivize the active player to wait until the other players selected their rewards, causing longer game length.
So in the real face-to-face game, everyone takes their best move simultaneously. And I feel like that's what people are doing online, as well. Space Base is way too light, IMO, for people to game the system. But more importantly:

It's already somewhat of a pain, IMO, to have to constantly scroll down to see opponent's boards... and, in theory, isn't that the WHOLE POINT of having that little data tracker off to side? So that you *don't* have to keep scrolling down and up?

I guess my thinking is: if you're gonna have that tracker for me, then shouldn't it be the *most helpful* version of it?

Regardless, I LOVE that Space Base is here. I'm still gonna play it. And I'm not gonna scroll every single time to check this, as it kills the fun... for me, anyway.
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soggysocks
Posts: 5
Joined: 05 September 2015, 19:02

Re: Space Base now in beta!

Post by soggysocks »

I notice that when I play this game on my tablet, vs pc, that when I have a card with a charge dice on it, there are issues. For example if the dice chosen are five and two, but I want to use the charge on the five dice to choose to get rewards on 8 card vs. 7, when I touch the dice with the charge, it chooses rewards on five for me--not what I wanted to do. There was another touch issue I had with charges on the tablets as well. If it could be an option to use the charge across top of screen instead of touching it on card, it would be helpful. Thanks. Like the game alot
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