Re: Space Base now in beta!
Posted: 22 March 2022, 09:12
While I see your reasoning behind this suggestion, I disagree with it for two reasons. The first reason is that it would incentivize the active player to wait until the other players selected their rewards, causing longer game length. Additionally, non-active players may decide to counteract that strategy by choosing to undo their turn for some mindgame shenanigans or by simply stalling the game out, forcing the players into a game of chicken to see who will make the first move. The second reason why this suggestion should not be implemented is that you can simply look at your opponent's board. Even if you don't have a concrete read on your opponent's decision, you can still get an idea of what they may do and try to play around it (which provides an additional layer of strategy).Arnott wrote: ↑14 March 2022, 06:11 Not sure if this is the right place to ask this, but is there any way to make it so that you can see what your opponent's actual money (and points?) is after the dice are rolled, rather than after you've taken your turn/choices? It's a minor thing, but still a little frustrating when you see your opponent has, say, only $5... and then buys an $8 card... and I still, after many plays, get thrown by this. And while it's not very often, it does sometimes happen that knowing this would have affected my dice choice. Or whether to buy or save, etc.
So in the real face-to-face game, everyone takes their best move simultaneously. And I feel like that's what people are doing online, as well. Space Base is way too light, IMO, for people to game the system. But more importantly:ShoujaNinja:
The first reason is that it would incentivize the active player to wait until the other players selected their rewards, causing longer game length.