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Re: Is it possible/advisable to create zombie player on purpose ?
Posted: 09 March 2022, 10:14
by Een
firgon wrote: ↑09 March 2022, 09:28
I'm sorry to insist but in these conditions, what is the purpose of the "player_ai" column in table 'player'. Is there any documentation on it somewhere ?
Thanks for your help.
Unfinished/deprecated. Not everything makes the cut

How to add automatas?
Posted: 18 March 2022, 08:14
by firgon
So :
Automatas have been implemented. And it works pretty well.
I did :
Create a new table autopilots LIKE player
Add some autopilot panels in the right column
Create a new AUTOPILOT_TURN (game) parallel to PLAYER_TURN (activeplayer) and the previous state choose which state to launch
Add some simplepause notification to slow down the automatas turn who are running very fast
What i missed to do (or what it seems to be too hard for what it worths) :
- add autopilot color on their names in log column
- includes autopilots (at least for fake) in result final page
- simplepause seems to be much less effective in production and game is running too fast
And that's all. It hasn't been so hard finally.