ChiefPointThief wrote: ↑30 March 2023, 15:31
Ze Monstah wrote: ↑30 March 2023, 03:27
ChiefPointThief wrote: ↑24 March 2023, 21:15
So when the sheriff plays a bang and attacks the vice and The vice says “ why are you playing a bang I’m on your side” isn’t that asking a question about cards that are played? Which it says not to do.
The Vice can simply say "I am the Vice", after the Sheriff's bangs; no need for her/him to say "Why are you playing X or Y?"
And even if (s)he did, there is no information regarding what cards the players have in hand, which I assume that's the logic behind the "Might I use a Gatling, Sheriff?" example.
The situations are kind of different, aren't they?
I don't understand how this is up for debate. Players are literally asking questions about cards that are being played. Just because it isn't the exact question from the example that was provided doesn't mean they aren't questions.
Ze Monstah wrote: ↑30 March 2023, 03:27
I don't see how the Vice is telling the Sherrif exactly what cards to use, in the example you gave.
And even if (s)he did, no hidden PLAYING CARDS info was shared - this is the thing the rule addresses.
By telling them what cards not to play you are telling them what cards to play and to whom to play them against. If you have to tell the sheriff don't attack me because blah blah blah then obviously the sheriff prior to that didn't have knowledge not to attack you. The problem with your bluffing argument is that players aren't bluffing. They are using hidden knowledge (players roles) and combining it with the actions in the game to paint a clear picture for the sheriff to give hidden information.
I don't know if you play spades but I know jellby does. In the example I provided it would be the equivalent of player d and e being on teams and player d playing a club. Player d then says, "Why did you play clubs. Do you remember earlier in the hand I didn't have a heart?". They don't have to literally say I'm void on hearts. Go to hearts so we can win. In both scenarios they are telling them what cards to play by telling them what not to do.
In every setup of bang someone is at a disadvantage. Like someone already stated when the team with the advantage is also giving roles and doing extra communication it makes it extremely difficult and even impossible for the team with the disadvantage to compete.
Jellby, I and the game publisher kind of covered all aspects of this issue, I think.
If Sheriff attacks me, I don't have to say anything regarding the Bangs!
I can simply say "I am the Vice", if I wanted to. Of course, that would indirectly involve the Bangs I was just attacked with.
Then anyone can bluff and say "I (they) am the Vice; that guy you just banged, is lying; keep banging him!".
The examples you gave, IMO, are not good.
The Sheriff doesn't know for sure, anything. The playing of cards lets the roles unfold, after all.
Just 'cause the Vice or the Renegade (or even an Outlaw) tells the sheriff stuff, doesn't mean that the Sheriff is brain damaged, you know...
And even after a person says something regarding the roles, anyone can counter and bluff.
So... No hidden card stuff is revealed, and no one is forced to play cards in a certain way! Because the Sheriff is not a puppet and doesn't have to take anyone seriously and do what they tell him to.
You just want to see things in your way, I guess.
ChiefPointThief wrote: ↑30 March 2023, 15:31
In every setup of bang someone is at a disadvantage. Like someone already stated when the team with the advantage is also giving roles and doing extra communication it makes it extremely difficult and even impossible for the team with the disadvantage to compete.
Perhaps the problem is with the people who see this game, a mute one; and aren't capable of lying/bluffing. But that's their problem... After all, this game isn't a work of art; bigger fish to fry...
If people still want to play without a word spoken, without role-bluffing or in any other way, I personally don't care. Enjoy.