Could the faster turn-base games accommodate sleep/work?

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Jellby
Posts: 3558
Joined: 31 December 2013, 12:22

Re: Could the faster turn-base games accommodate sleep/work?

Post by Jellby »

Jest Phulin wrote: 20 May 2022, 05:38Thinking time is the amount of time that is added to the clock after a player makes a move.
I think it's actually added at the beginning of your next turn.
X moves per day is not a maximum. You can play a 1 move per day game realtime if you want. It just means that if you make at least X number of moves per day, your clock will not run out of time.
if you want to estimate how fast the game will move, you better interpret it as there being X total moves (not your moves, but all players considered) in a day. If there are less than that, *someone* will eventually time out.
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capnemo-1734
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Joined: 22 April 2022, 00:47

Re: Could the faster turn-base games accommodate sleep/work?

Post by capnemo-1734 »

@Jest - Thank you for taking the time to leave such a detailed response. It helped. I will read and reread it and allow it to sink in. I appreciate it.
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