Here is a constructive feedback:
Saturation
High saturation for gameplay, low saturation for decorative element. Saturation is eye-catching
Contrast
Contrast improves readability, black text over uniform pale blackground is recommended
Cluttering/Simplicity
Less is more, consider flat design, remove unnecessary frames
Trust your players intelligence: use bold font to emphasis "I DEMAND" action (bold font is universally known)
I an absolutely not a huge fan of the new hexagonal coloured logos, they respect none of the above:
The new logos colouring scheme is confusing with the other symbol colors (red vs. factories, green vs. leave, yellow vs. crown)
The new logos colouring is redundant with the card background
The new logos are distracting due to their complexity (large palette of colors)
A black and white, or shades of grey would make them neutral, as they are supposed to be
Look what some simplification can do: Hint: any resemblance to an older version is purely coincidental
Cheers,
Y.
Saturation
High saturation for gameplay, low saturation for decorative element. Saturation is eye-catching
Contrast
Contrast improves readability, black text over uniform pale blackground is recommended
Cluttering/Simplicity
Less is more, consider flat design, remove unnecessary frames
Trust your players intelligence: use bold font to emphasis "I DEMAND" action (bold font is universally known)
I an absolutely not a huge fan of the new hexagonal coloured logos, they respect none of the above:
The new logos colouring scheme is confusing with the other symbol colors (red vs. factories, green vs. leave, yellow vs. crown)
The new logos colouring is redundant with the card background
The new logos are distracting due to their complexity (large palette of colors)
A black and white, or shades of grey would make them neutral, as they are supposed to be
Look what some simplification can do: Hint: any resemblance to an older version is purely coincidental
Cheers,
Y.