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Re: Not enough holiday tokens?

Posted: 16 July 2022, 13:27
by Zulu
Zozoken wrote: 16 July 2022, 03:12 Although I agree with Silene and the others, I think Zulu's proposal is very much worth considering.

There are certain games on here that can take several months to complete on turn-based mode. It would be nice to have a "pause" feature if all players agree to it (like when agreeing to abandon a game collectively) where the timer reconvenes at a certain date. Or the ability to temporarily put it on "No Time Limit" until such a time that players can reconvene after the emergency. Having such a feature would make me much more likely to join or start games with a big commitment factor, such as Unconditional Surrender.

As it is, even if the players agree to wait on the player and continue the game later, if the timer is red they can end it at any time. Even after the player returns. That's fine for tournaments, but not so great for a casual game of Viticulture that started 3 months ago.
You make some good points and have suggested some good ideas for variants further to just offering more time tokens.

I've found with friends, we can happily play with no time limit at all, as we know that if anyone does take more time than usual to make a move then there's a good reason for it. I genuinely think that in most cases when a player stalls, there's a good reason for it. There are exceptions to this and it's often by people who have very few games played and are new to the site who are probably just trying out the site.

It would be good to have a few options to deal with real life situations but at the same time I do understand the frustration of waiting for a game to progress because someone isn't making a move.