Doesn't scale

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Which Innovation BGA game would you enjoy playing more?

The Innovation BGA game, in the same card legibility that's existed for years, but Without the expansions.
5
31%
The Innovation BGA game that includes the expansions (which seems to just absolutely Require the difficult card legibility on the BGA implementation of it).
7
44%
A "fork" set where there are Two, Separate, games of Innovation on BGA: One of the Innovation "classic" of recent years, One of the Innovation "with expansions"
4
25%
 
Total votes: 16

User avatar
Micah Stairs
Posts: 117
Joined: 18 November 2020, 22:33

Re: Doesn't scale

Post by Micah Stairs »

GeraldineMerida wrote: 30 July 2022, 19:36 I understand that you have put a lot of unpaid time into this and are disappointed by the less-than-favourable response, and that you have now minimised some of the readability issues you caused with your changes, but to say that you are 'making things better for everyone' seems a bit of a misrepresentation, given how many very active players on here are telling you that they hate the changes, even to the point of no longer playing here. The new graphics are just really ugly to so many of us.
Just to clarify what I meant here, I'm not saying that the current state is "better for everyone". What I'm saying is that in a couple months from now, once we've finished addressing people's concerns, we should be in a place where the game is better for both people playing the base game and people playing expansions.

We've already fixed a lot of long-standing bugs in the base game, and added some automation features and confirmation buttons which have been well received. The part which didn't go as successfully was the graphic update, and that's the part we are currently working on and want to get right. So I really appreciate the constructive criticism that there has been in this thread.

I love the idea of what was done in Seasons. This is actually an idea we've been tossing around already, and I think it's one that we should pursue.

In terms of making the text bigger, one of our developers is currently working on a simplified layout for the cards (which will look close to what 1st edition cards looked like). We are excited to share this as a game preference once it's ready! I think it will be well-received by the players who don't find the new graphics readable enough.
Sloth-DMV wrote: 30 July 2022, 19:45 In short, it would still be preferable if you could see if you could just tweak up the server-side requested font-size for the Innovation game session (especially with respect to the card body element's font-size) by perhaps just one increment.
The font-size isn't determined on the server side. It's a client-side calculation using JavaScript. Basically it starts with the largest font size and keeps shrinking it until it fits.

I also like the idea here about trying to make the text box a bit bigger. I'll play around with it and see what sort of improvement I can get from that.

Thanks everyone!
User avatar
Sloth-DMV
Posts: 10
Joined: 16 April 2020, 00:45

Re: Doesn't scale

Post by Sloth-DMV »

Micah Stairs wrote: 30 July 2022, 21:46
Sloth-DMV wrote: 30 July 2022, 19:45 In short, it would still be preferable if you could see if you could just tweak up the server-side requested font-size for the Innovation game session (especially with respect to the card body element's font-size) by perhaps just one increment.
The font-size isn't determined on the server side. It's a client-side calculation using JavaScript. Basically it starts with the largest font size and keeps shrinking it until it fits.

I also like the idea here about trying to make the text box a bit bigger. I'll play around with it and see what sort of improvement I can get from that.

Thanks everyone!
Thanks back, Micah Stairs! :D If the font-size is not an element which is "determined by a calculation using JavaScript"... Then why is my problem with font-size "fixed (but just for me)" when I simply just to one of the things I said I could do:
  • check-ON "Zoom text only"
  • and then I "max out the zoom-level" while in that mode.
  • Then, I check-OFF "Zoom text only"
  • and then set the zoom back to 80pct.
Then, the result when you compare after that "dance" above is done on the browser, is that the card size and board layout all fits in one screen (like it is supposed to at 80pct zoom on the 1920x1080 monitor). AND, now the font-size on the card-text on the cards is now slightly larger now (on the left side) then it was a few hours ago in my last screencap (before I did this zoom-just-text, then zoom-down overall, dance).
End result is, "it's fixed for me" as far as card-readability is at "just enough" font-size now where it's comfortably legible to me.
Note, that I -still- have always left On the setting for "Allow pages to choose their own fonts" so I'm not overriding the font (style choice) specified in the page-code.

If "font-size isn't determined on the server-side", ok. So, why is it that the "font-size" of the card text was good and legible without me doing these changes from default browser "text zoom" level settings for the past 2+ years, but with the current Innovation code, supposedly, but I have to "change the font-only zoom" to much larger than browser default, to get it to size properly (as you can see in the screencap).

P.S. This is Great for me ("I've got mine" now), but unless everyone knows to "do this dance" AND new-joiners who "try out Innovation" know to "do this font-settings browser dance" before they start playing... they'll just not enjoy playing due to eye discomfort, and we'll keep lowering that vibrant and high-population online player-count for Innovation that is the lifeblood of making this game fun to drop-in and play at almost any time.
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User avatar
Micah Stairs
Posts: 117
Joined: 18 November 2020, 22:33

Re: Doesn't scale

Post by Micah Stairs »

I'm sorry, I'm not sure if I have a good answer for you! I don't fully understand this "dance" you are doing. In any case, my goal is to get this to a place where no newcomers need to fiddle with things in order to be able to easily play the game.

I just pushed some changes an hour or so ago, which enlarges the area that the dogma text is rendered on, and which increases the max font size. Do you things look better for you now?
User avatar
Sloth-DMV
Posts: 10
Joined: 16 April 2020, 00:45

Re: Doesn't scale

Post by Sloth-DMV »

Modify my last assertion - I speak too soon - after my browser-side "zoom text dance" steps described in my previous reply... As you see in this NEXT screencap, whereas my post-dance 80pctFireFoxZoom card size has comfortably large font-size card for:
Archery
Domestication
Mysticism
Road Building
Writing
Masonry

It does Not have a comfortably large font-size for these cards, in the same screencap:
Mapmaking
Clothing

So, I think it will still be useful (as you have recently noted) for you to see about maximizing those text-box margins and sizes as much as you can... because apparently, if there's too much body-text per unit-of-text-box size, it "forces-down" the text-zoom to keep the text within the box.
Also, you might get some marginal text box "breathing room for text" (every bit of space helps) if the text wrapping below where there's the upper-left "microsymbol" in the upper-left of the box, if in the lower lines they don't have to "indent-past" the microsymbol, and can utilize the left-space-under the microsymbol.
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User avatar
Micah Stairs
Posts: 117
Joined: 18 November 2020, 22:33

Re: Doesn't scale

Post by Micah Stairs »

It won't be easy to use the space under the microsymbol, since we will run the risk that the second line overlaps with the icon itself.

However, I took another stab at enlarging the text area even more. I got some more vertical space, which should help the readability of some cards.

How are things looking now?
User avatar
Jellby
Posts: 1984
Joined: 31 December 2013, 12:22

Re: Doesn't scale

Post by Jellby »

Just throwing around another suggestion. Hovering on a card could show the text occupying the whole area of the card, with some transparency so the big symbols are visible. If this works, it could be a user preference (to choose between different hovering styles, or even to make it the default, with no hovering needed).
User avatar
Micah Stairs
Posts: 117
Joined: 18 November 2020, 22:33

Re: Doesn't scale

Post by Micah Stairs »

I believe we've addressed most of the concerns here. Please see our latest announcement: boardgamearena.com/group?id=1920503#news531530869.

If there are any outstanding concerns, please file a bug.
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