Tapestry Expansions

Game development with Board Game Arena Studio
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IRockEz_
Posts: 13
Joined: 21 October 2024, 16:53

Re: Tapestry Expansions

Post by IRockEz_ »

I did some playtesting and I also see that Mystics ability not working correctly. I will test everything, record bugs and get back to you if you don't mind
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IRockEz_
Posts: 13
Joined: 21 October 2024, 16:53

Re: Tapestry Expansions

Post by IRockEz_ »

So far I found following bugs:
- Desert and Wetland Capital City Mats are not implemented
- Mystics ability not works at all
- If advisors propose to play distopia, game give to choose a landmark to a first player, then to advisors and only then first player placing a landmark. So this could lead to situation when both players choose same landmark but only first player will get it. If it works this way with all tapestry cards then it also could lead to an errors with such cards as dictatorship, oil magnate, age of discovery, age of steam, etc. Currently playing player should end playing their tapestry effect in full before advisors getting same benefits to avoid conflicts.
- When Advisors finished the game with tokens still on the board if those tokens are being covered by tapestry card this is effectively completely lock the game as their ability not works after pass (idk if it should, I would say it shouldn't provide actions, but should provide VP's but its not that critical imo) but player still unable to play tapestry on top of the token. Also message "Announcement: <Advosors_Player> attempts to play <Tapestry_Card>" appears. Happened with the Espionage card and Wartime economy, so confirmed to lock regardless of the card played.
- If urban planners place landmarks from their playmat at the start of the turn then their turn completely skipped after placing those landmarks
- If Urban Planners takes card/tile/tapestry at the end of their turn they can't place collected landmarks as theirs turn ends without an opportunity to use their ability due to the absence of "confirm" button. (Minor bug)
- Urban planners aren't able to place 3 landmarks in a row, even though their card clearly states they could (2+ means "two or more")
- Advisors are nor able to place their token on top of tapestry card. But they should have this ability, in case someone uses any effect that allows to play tapestry card on top of currently active tapestry card, this is crucial in duel games for example.
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Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

Re: Tapestry Expansions

Post by Victoria_La »

I deployed the Civilization pack to production:
* mats are not implemented yet
* I fixed Mystics

please report other issues as bugs so I can track them properly, thanks for testing
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IRockEz_
Posts: 13
Joined: 21 October 2024, 16:53

Re: Tapestry Expansions

Post by IRockEz_ »

Thank you a lot! I'll be testing it with friends on production in real games, and will report bugs here. I can also do that through standard bug reporting if you prefer it this way. Also, remember if you ever need help with testing and development, just PM me, I mean it. I browsed a little through developers documentations and I'm capable to land you a hand if you ever need it)
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