List of other conventions sets used online

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friendly-alpaca3
Posts: 2
Joined: 23 July 2025, 04:02

Re: List of other conventions sets used online

Post by friendly-alpaca3 »

I am developing a simple positional convention for 2-5 players with any BGA variants.
The motivation is to have a convention that:
(1) requires minimum learning time to start a game with beginners (typically within 3-5 mins including Q&A)
(2) requires little memory. Almost all the information needed can be found in BGA's gameplay interface and the automatic game log.
(3) makes all clues definite - no more guessing of cluer's focus.

So let's start!

Discard: unless having known trash, discard the rightmost unsaved card (see Save clue). Marked cards are NOT considered saved.

Save clue: a number clue (to any player) (whether empty or not) is a save clue. It saves X (X=1-5) cards from the right.
If a saved card was played, the number of saved cards does NOT change, unless updated with another number clue. (Essentially you can ask a player to temporarily save a number of cards, and later unsave them, depending on the context.)

Play clue: a colour clue (whether empty or not) is a positional play clue.
Which position?
In BGA, colours of the successfully played card pile goes from left as: red-yellow-green-blue-white (for no variant). Therefore the 5 colours simply match Slot 1-5 from left to right in the player's hand.
(*In 6th colour games, a multicolour clue is defined to indicate Slot 1, same as red)
(**In 4-5p games, white is not a play clue as there is no Slot 5)
Who plays?
A play clue to the next player tells the clued player that he/she can play this card, whereas a play clue skipping any number of player seats simply copy the same play clue to all skipped seats.

That's all about this convention.

A test play of 6th colour + black powder is here:
https://boardgamearena.com/12/hanabi?table=735623896
(Note that Move#37 was a misclick, and was treated as a green clue instead of the red clue as stated.

Look forward to your feedbacks!

(A quick note: I'm considering using the deserted white clue in 4-5p games as a "save 0" clue, but thought it may be confusing.)
Last edited by friendly-alpaca3 on 28 September 2025, 09:26, edited 1 time in total.
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Romain672
Posts: 1348
Joined: 05 April 2016, 13:53

Re: List of other conventions sets used online

Post by Romain672 »

friendly-alpaca3 wrote: 27 September 2025, 15:52
Hello,
So yeah it's the base of algorithmic convention, extremely ineffective.
You could pretty much put any meaning for simplicity, and it should work.
The thing with hat guessing is that it's really fun for the first few games, but fastly became boring.


I really would advise the 'follow the leader' then:
https://docs.google.com/document/d/1Tsq ... qsge3ae85v
It look complex, but it's not. And it's fun, simple, and effecient.
The point is to give the same action to do for the two others players.
So per example (order of players Alice>Bob>Cathy>Donald, you are Alice):
- you see a play to do in Bob's hand
- you see a discard to do in Cathy's hand
- you see a play to do in Donald's hand

Now you have 3 options:
- you clue Bob, and so Cathy will see a play to do in Donald's hand, and so you need to find a play to do for Cathy, let's suppose there is none
- you clue Cathy, and so Bob will see a play to do in Donald's hand, and so you will clue something to Cathy to make Bob play the right card
- you clue Donald, and so Bob will see a discard to do in Cathy's hand, and so you need to find a discard to do for Bob, which could be possible

And that's pretty much it.
friendly-alpaca3
Posts: 2
Joined: 23 July 2025, 04:02

Re: List of other conventions sets used online

Post by friendly-alpaca3 »

Looks cool. I'll have some plays with it - thanks!
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