Page 2 of 3
Re: Oriented algorythms ?
Posted: 05 November 2022, 21:47
by Dernière_chance
You are really in bad faith. Do you honestly think that I retain from memory all the discussions that I can have with the players. Be serious.
Re: Oriented algorythms ?
Posted: 05 November 2022, 21:50
by Dernière_chance
I also note that you have not even bothered to analyze my statistics. Which shows that your only objective is to contradict me.
Re: Oriented algorythms ?
Posted: 05 November 2022, 23:38
by Meeplelowda
Dernière_chance wrote: ↑05 November 2022, 21:50
I also note that you have not even bothered to analyze my statistics. Which shows that your only objective is to contradict me.
You are the one making the extraordinary claim. The burden is on
you to demonstrate why something is statistically wrong. Provide links to this string of games. It's in your player profile under "Games Played."
In virtually every case when someone makes this claim on the forum, either they provide no statistics to back up their claim, or inaccurate statistics. I can think of two incidents recently when someone claimed that their opponents were rolling a certain beneficial number more than them, then when you looked at their stats in their profile it turned out that
they were the one rolling that number higher than average (but well within expected variance).
You just had a run of bad luck, ran into a string of better players, or both.
Re: Oriented algorythms ?
Posted: 05 November 2022, 23:51
by Dernière_chance
First, I'm not asserting anything. I'm just asking the question whether premium members are favored. Secondly, what would be interesting to know is the rate of premium members > 400 ELO points on the Carcassonne game for example. Note that I express myself with calm, serenity and without any aggressiveness.
Re: Oriented algorythms ?
Posted: 06 November 2022, 03:34
by Meeplelowda
Dernière_chance wrote: ↑05 November 2022, 23:51
First, I'm not asserting anything. I'm just asking the question whether premium members are favored.
You have been given the answer: no. But there was never any circumstance in which you were going to accept that answer even before you asked.
You can go out and gather the data you want because recent game histories are public. Or you can stay here and continue to ignore anything that doesn't align with the conclusion your confirmation bias has already reached.
Re: Oriented algorythms ?
Posted: 06 November 2022, 09:01
by Jellby
My guess is that premium members tend to be, on average, better players than non premium, so you should not expect your winning rates to be equal against both groups.
Disclaimer: When I say "better" I don't mean smarter, but perhaps more interested/dedicated/experienced, and only because people who care more about games are more likely to get premium, not because getting premium makes them any better. There are also many occasional players who just play a handful of games and never return, those are probably less likely to win and very unlikely to be premium. Again, this is all my guess, a hypothesis, I have no data (I haven't tried to collect it) to back it, and I'd be happy if someone proved it wrong (or right).
Re: Oriented algorythms ?
Posted: 06 November 2022, 12:08
by Lunalol
Jellby wrote: ↑06 November 2022, 09:01
My guess is that premium members tend to be, on average, better players than non premium, so you should not expect your winning rates to be equal against both groups.
Disclaimer: When I say "better" I don't mean smarter, but perhaps more interested/dedicated/experienced, and only because people who care more about games are more likely to get premium, not because getting premium makes them any better. There are also many occasional players who just play a handful of games and never return, those are probably less likely to win and very unlikely to be premium. Again, this is all my guess, a hypothesis, I have no data (I haven't tried to collect it) to back it, and I'd be happy if someone proved it wrong (or right).
Elementary and obvious reasoning, it's unfortunate that the creator of this post couldn't do it himself.
Less sarcastic: "favor premiums", for what purpose? Every crime has a motive, what would it be? We make money playing on BGA, did I miss something?
Tell me, perhaps I could skew dice rolls in game I dev

.
Re: Oriented algorythms ?
Posted: 06 November 2022, 12:10
by voriki
Jellby wrote: ↑06 November 2022, 09:01
My guess is that premium members tend to be, on average, better players than non premium, so you should not expect your winning rates to be equal against both groups.
Disclaimer: When I say "better" I don't mean smarter, but perhaps more interested/dedicated/experienced, and only because people who care more about games are more likely to get premium, not because getting premium makes them any better. There are also many occasional players who just play a handful of games and never return, those are probably less likely to win and very unlikely to be premium. Again, this is all my guess, a hypothesis, I have no data (I haven't tried to collect it) to back it, and I'd be happy if someone proved it wrong (or right).
+1, just what I was about to say
Premium players feel more invested, more passionate about playing here. When people love to compare stats so badly, then look at the amount of games played by the average premium player and an averga standard user. The average premium player plays tons of more games within the same timeframe, and would then be considered more experienced, and by extension on average better.
I always like to compare it to the statement "people who own horses live longer". Do the horses make you live longer? Ofcourse not. But generally people who can afford to have horses, can also afford proper medical care and thus live longer.
So "players who are premium win more games" is generally correct, but the premium factor is not determined.
Re: Oriented algorythms ?
Posted: 06 November 2022, 13:03
by Dernière_chance
Lunalol wrote: ↑06 November 2022, 12:08
Jellby wrote: ↑06 November 2022, 09:01
My guess is that premium members tend to be, on average, better players than non premium, so you should not expect your winning rates to be equal against both groups.
Elementary and obvious reasoning, it's unfortunate that the creator of this post couldn't do it himself.
Another kind note. Nice...
Re: Oriented algorythms ?
Posted: 07 November 2022, 20:44
by ahyangyi
Despite Carcassonne is usually marketed as the "entrance" game, Carcassonne 2p is actually hugely tactical and has a high skill ceiling. It requires memorizing the tiles and maximizing the utility of placing each tile.
If you lose a lot against a player, have you considered the possibility that they are simply the better player...?