Community consensus / unwritten rules about blocking?

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
User avatar
Salvidrim
Posts: 77
Joined: 29 November 2020, 22:27
Location: Canada
Contact:

Re: Community consensus / unwritten rules about blocking?

Post by Salvidrim »

john0607 wrote: 08 January 2023, 07:33
Salvidrim wrote: 03 January 2023, 07:26
Tzinacantli wrote: 20 December 2022, 23:00
1) I don't block and would prefer others not to block my routes on purpose (fine when they need the path for themselves).
2) I don't block, but I have no problems with others blocking it to win the game or prevent me from gaining too many points.
3) I don't block, but I don't care when and why others block my routes.
4) I block only when I need the route for points and hope others do this only in such case too.
5) I block and don't mind others blocking for any reason.
6. Play to win with any strategy the rules allow, and don't get annoyed when other players also play to win.
Number 6 I don't like. I don't like players who play to win at all costs. It's suppose to be a fun experience and players like you ruin that for others. Is it that important that you win at the expense of others enjoyment?
I'm so confused, why play games if not to win? If one is not playing to win, then one is not playing the game
User avatar
john0607
Posts: 43
Joined: 07 October 2022, 09:01

Re: Community consensus / unwritten rules about blocking?

Post by john0607 »

Salvidrim wrote: 08 January 2023, 08:50
john0607 wrote: 08 January 2023, 07:33
Salvidrim wrote: 03 January 2023, 07:26

6. Play to win with any strategy the rules allow, and don't get annoyed when other players also play to win.
Number 6 I don't like. I don't like players who play to win at all costs. It's suppose to be a fun experience and players like you ruin that for others. Is it that important that you win at the expense of others enjoyment?
I'm so confused, why play games if not to win? If one is not playing to win, then one is not playing the game
You clearly at confused. Of course you try to win but you don't go all out to ruin the enjoyment of the game for everyone else. Winning isn't as important as having fun. And if you don't get that, that is a problem with you.
User avatar
Salvidrim
Posts: 77
Joined: 29 November 2020, 22:27
Location: Canada
Contact:

Re: Community consensus / unwritten rules about blocking?

Post by Salvidrim »

john0607 wrote: 09 January 2023, 00:32
Salvidrim wrote: 08 January 2023, 08:50
john0607 wrote: 08 January 2023, 07:33

Number 6 I don't like. I don't like players who play to win at all costs. It's suppose to be a fun experience and players like you ruin that for others. Is it that important that you win at the expense of others enjoyment?
I'm so confused, why play games if not to win? If one is not playing to win, then one is not playing the game
You clearly at confused. Of course you try to win but you don't go all out to ruin the enjoyment of the game for everyone else. Winning isn't as important as having fun. And if you don't get that, that is a problem with you.
Playing against an opponent who doesn't play seriously (what you call "go all out") is insulting and ruins enjoyment of the competitive nature of playing board games. It's not about winning or not, it's about playing seriously and trying to win.
User avatar
macpuddock
Posts: 4
Joined: 08 July 2019, 01:37

Re: Community consensus / unwritten rules about blocking?

Post by macpuddock »

Salvidrim wrote: 09 January 2023, 01:02
john0607 wrote: 09 January 2023, 00:32
Salvidrim wrote: 08 January 2023, 08:50

I'm so confused, why play games if not to win? If one is not playing to win, then one is not playing the game
You clearly at confused. Of course you try to win but you don't go all out to ruin the enjoyment of the game for everyone else. Winning isn't as important as having fun. And if you don't get that, that is a problem with you.
Playing against an opponent who doesn't play seriously (what you call "go all out") is insulting and ruins enjoyment of the competitive nature of playing board games. It's not about winning or not, it's about playing seriously and trying to win.
Completely agree! Part of the fun is trying to determine the best (winningest) strategy, using all legal options, and then finding out if I was right (did I win). I absolutely will focus first on the routes that I need that are most easily or likely blocked, and I am not annoyed that I have to do that.
User avatar
MadManMark
Posts: 33
Joined: 03 October 2022, 02:39

Re: Community consensus / unwritten rules about blocking?

Post by MadManMark »

macpuddock wrote: 11 January 2023, 05:17 Completely agree! Part of the fun is trying to determine the best (winningest) strategy, using all legal options, and then finding out if I was right (did I win). I absolutely will focus first on the routes that I need that are most easily or likely blocked, and I am not annoyed that I have to do that.
My go-to comparison for those who disagree is that it's like playing poker and being upset when someone bluffs. Yes, you can play poker without bluffing, but insisting on removing that dimension of play, where you can just stop wondering how your opponent will mess with you, actually makes the game less fun, not more. Such people are literally missing the point of playing games (IMO). More strategy options is a good thing, not a bad thing. And OMG, unlike poker, there isn't even any real-world consequence here! (money at stake) How ironic that the people who say THEY do NOT care that much about winning their games, simultaneously get mad if their opponent does? :?
User avatar
luxorthegamer
Posts: 4
Joined: 21 August 2015, 18:49

Re: Community consensus / unwritten rules about blocking?

Post by luxorthegamer »

Salvidrim wrote: 03 January 2023, 07:26
Tzinacantli wrote: 20 December 2022, 23:00
1) I don't block and would prefer others not to block my routes on purpose (fine when they need the path for themselves).
2) I don't block, but I have no problems with others blocking it to win the game or prevent me from gaining too many points.
3) I don't block, but I don't care when and why others block my routes.
4) I block only when I need the route for points and hope others do this only in such case too.
5) I block and don't mind others blocking for any reason.
6. Play to win with any strategy the rules allow, and don't get annoyed when other players also play to win.
I respect those at this 6th level but I am actually the 5th level only. XD

By the way, to all those who get annoyed by blocks, don't let yourself be prone to blocks.
thg0724
Posts: 88
Joined: 25 December 2022, 15:25

Re: Community consensus / unwritten rules about blocking?

Post by thg0724 »

john0607 wrote: You clearly at confused. Of course you try to win but you don't go all out to ruin the enjoyment of the game for everyone else. Winning isn't as important as having fun. And if you don't get that, that is a problem with you.
I don't understand how "going all out to win" (within the rules) can be seen as "ruining the enjoyment of the game for everyone else".
User avatar
john0607
Posts: 43
Joined: 07 October 2022, 09:01

Re: Community consensus / unwritten rules about blocking?

Post by john0607 »

MadManMark wrote: 11 January 2023, 18:51
macpuddock wrote: 11 January 2023, 05:17 Completely agree! Part of the fun is trying to determine the best (winningest) strategy, using all legal options, and then finding out if I was right (did I win). I absolutely will focus first on the routes that I need that are most easily or likely blocked, and I am not annoyed that I have to do that.
My go-to comparison for those who disagree is that it's like playing poker and being upset when someone bluffs. Yes, you can play poker without bluffing, but insisting on removing that dimension of play, where you can just stop wondering how your opponent will mess with you, actually makes the game less fun, not more. Such people are literally missing the point of playing games (IMO). More strategy options is a good thing, not a bad thing. And OMG, unlike poker, there isn't even any real-world consequence here! (money at stake) How ironic that the people who say THEY do NOT care that much about winning their games, simultaneously get mad if their opponent does? :?
Except Poker is played for money and Ticket to Ride is supposed to be played for fun. Supposed to. So comparison does not hold up
User avatar
marknibb
Posts: 23
Joined: 29 March 2020, 16:27

Re: Community consensus / unwritten rules about blocking?

Post by marknibb »

I think having Arena played as 2 player - makes it hard to avoid blocking. You only play one track and block 2. Very annoying.
User avatar
MadManMark
Posts: 33
Joined: 03 October 2022, 02:39

Re: Community consensus / unwritten rules about blocking?

Post by MadManMark »

john0607 wrote: 15 January 2023, 00:09
MadManMark wrote: 11 January 2023, 18:51
macpuddock wrote: 11 January 2023, 05:17 Completely agree! Part of the fun is trying to determine the best (winningest) strategy, using all legal options, and then finding out if I was right (did I win). I absolutely will focus first on the routes that I need that are most easily or likely blocked, and I am not annoyed that I have to do that.
My go-to comparison for those who disagree is that it's like playing poker and being upset when someone bluffs. Yes, you can play poker without bluffing, but insisting on removing that dimension of play, where you can just stop wondering how your opponent will mess with you, actually makes the game less fun, not more. Such people are literally missing the point of playing games (IMO). More strategy options is a good thing, not a bad thing. And OMG, unlike poker, there isn't even any real-world consequence here! (money at stake) How ironic that the people who say THEY do NOT care that much about winning their games, simultaneously get mad if their opponent does? :?
Except Poker is played for money and Ticket to Ride is supposed to be played for fun. Supposed to. So comparison does not hold up
Did you even read to the end of my paragraph before replying? :roll:
Post Reply

Return to “Ticket to Ride”