Re: two player arena
Posted: 09 March 2023, 04:47
Ticket to Ride is dumb as a two player game. It is not built that way, because it becomes very limited that way.
Mention of two-player in another thread here prompted me to give two-player arena a try. Two-player games are quick!realnameless1 wrote: ↑09 March 2023, 04:47 Ticket to Ride is dumb as a two player game. It is not built that way, because it becomes very limited that way.
Well I give you credit for at least reexamining your position. Too few do. For those that are willing to. But now that you've discovered the "formula" to succeed at two player, and with opportunity to deviate from it so "limited," I presume I'll see you at the top of the leaderboard soon!thg0724 wrote: ↑09 March 2023, 21:41Mention of two-player in another thread here prompted me to give two-player arena a try. Two-player games are quick!
They have more value than I initially gave them credit for. I've played 150 games (winning 99). It strikes me as a bit more formulaic than 3 or 4 player, but not hopelessly limited.
Since the post that included my first 150 game results, I've had winning streaks of 13 and 14 and just barely cracked the top 100. Most of the games are similar, any time I see someone building a few short east coast routes, I'm quite confident I will win. When I am forced into keeping tickets that involve east coast trips and I face someone competent, I tend to lose. Also sometimes someone beats me at the "formula".MadManMark wrote: ↑12 March 2023, 17:40Well I give you credit for at least reexamining your position. Too few do. For those that are willing to. But now that you've discovered the "formula" to succeed at two player, and with opportunity to deviate from it so "limited," I presume I'll see you at the top of the leaderboard soon!thg0724 wrote: ↑09 March 2023, 21:41Mention of two-player in another thread here prompted me to give two-player arena a try. Two-player games are quick!
They have more value than I initially gave them credit for. I've played 150 games (winning 99). It strikes me as a bit more formulaic than 3 or 4 player, but not hopelessly limited.
I don't think that's a collective change. It often seems to be the way the good players win. Not ignoring tickets, but by picking tickets that allow for completion while getting big routes and ending the game quickly.AamStarRunner wrote: ↑13 March 2023, 01:02 Anyone else notice a change in collective strategy in the elite ranks lately? Out of the last 10 games I played, easily half of them end up being a race to get all the long routes and win by getting rid of trains, rather than actually building routes.
I’ve actually enjoyed the two player variant up until now but I think I’m done too. I don’t begrudge the wins, it’s just really boring to play that way, and actually collecting routes in a more natural game play flow just results in constant losing. oh well!
Thanks for your precious in-depth view on the topicrealnameless1 wrote: ↑09 March 2023, 04:47 Ticket to Ride is dumb as a two player game. It is not built that way, because it becomes very limited that way.