MotherMyrtle wrote: ↑11 May 2023, 19:09
players who have a 300-400 ELO because they are NOT good players.
This statement is actually true. 600+ ELO gets in the range of good players.
They win because they pick the shortest routes possible, usually with very small points and spend their entire game ruining the routes of their opponents.
I have not noticed this at all with 300-400 ELO players (at least in Arena mode). They usually try to keep as many tickets as possible, connect to cities they may need, and draw more tickets in hopes of getting a lucky draw. Usually doesn't work against good players, but every once in a while it does. It is the same strategy people in the 100-300 ELO range use. The only real difference is 300-400 ELO players make a better route to accomplish this.
It’s the laziest way to play the game
This is just a weird statement. Lazy how? Not physically since that is probably the same for all players, everyone has to click to draw cards, and click to play cards, etc. And it probably isn't true mentally, since it actually takes more thought to try to complete your tickets quickly and use all your cards efficiently, all the while trying to get longest and if necessary stop your opponent from completing a ticket. What is more lazy mentally is just connecting up major cities and drawing tickets in hopes of getting ones that are complete or close to complete.
remember that the objective of the game is to complete the most routes and try to have the longest continuous path.
This is the biggest flaw of the whole argument. As people have pointed out, that is not the objective of the game. If that were the case, the rules would be different. Days of Wonder/Alan Moon could have very easily made a game with that as the main objective - just give less points (or even zero points) for laying track and more points for completing tickets and longest train.
And in fact they did try this out to some extent in USA 1910. They added a 15 point bonus for most tickets completed (I think it is in other versions too). The result was no top players would play because the game became way too random and less skill driven. And if they did play, they would just be forced to block more if they wanted to win consistently, rather than draw more tickets due to the high randomness.
So it seem one problem is the definition of fun. To me (in TTR) it seems the good players equate fun to being efficient, and the people making posts like this equate fun to randomness. Each is fine, just don't come onto a message board and try to dictate what fun is.