Re: why is there so many rude players here?
Posted: 13 December 2023, 09:11
I almost do not chat anymore
Coop games generally have a toxic gamer problem (usually in the form of an alpha player). When creating Hanabi the creator(s) were clever in that no one has a complete picture avoiding A.P effect. However, in doing so it created something much worse. When playing in person/with friends you base your instincts on what sort of play styles your friends go for making it a less logical but more rewarding game imho. Online that would be a complete mess leading to the convention system. This turns Hanabi into a "if I do A in way B then you do C" rather than a game with intuition. To get back to the main point, because online play is so regimented then any kind of mistake is seen as terrible and that is made even worse since if someone makes a mistake it looks obvious to you seeing their hand but not always obvious to them, and ranking to a lesser degree and it's not hard to see why Hanabi is so bad for toxicity. I'd go so far to say it's the worst of any coop game at a competitive level.
If you're finding that you're disagreeing with players about how to interpret clues (particularly in 3+ player games), I highly recommend perusing H-Group's site. It's the most comprehensive Hanabi convention system around. Their more advanced conventions (like Layered and Clandestine) can be added in as your table's skill level increases. Most Masters on BGA play with H-group conventions -- even if they aren't aware of the source -- and Hanabi is better when everyone plays with the same conventions. You can play well enough without agreeing on the more complex conventions, but -- as you've experienced -- you're going to run into misunderstandings since you're actually speaking different dialects (like Mandarin and Cantonese both using the same writing)
Now, there's a difference between giving wrong/misleading/bad clues (and/or misinterpreting a good clue) and giving a subpar/inefficent clue. I think some people can be really quick to criticize subpar/inefficent clues and treat them as badly as a bad clue. But they are not the same. Bad clues cause bombs or require correction. Subpar/inefficent clues still work, but require more clues, delay play, or increase the loss of useful cards. Masters do commonly conflate the two, and bicker over subpar clues instead of gently coaching after the game. I will, however, admit to getting frustrated with bad clues/plays, but I'm equally quick to apologize when I've given a bad clue myself.
Some Masters get insulted when I send the following link because they don't think of themselves as "beginners" but it's just about making sure everyone has the same foundation. The site quickly advances to more complex clues, so just start with this:
https://hanabi.github.io/beginner
This one is interesting to me because on occasion I have lied on bluffs, with the full awareness that it's my responsibility to correct it later if need be and full intention of doing so, and have gotten yelled at because other players assume that it was not a lie, ergo they hold the card to make it true.
The key there, for me, is after the game. It's impossible to coach, question, complain, or even apologize during the game without giving out information about what you can see, and in so doing you taint the fairness of the game. I won't continue to participate if someone persists in doing this after being asked politely to stop (I don't quit or bomb, I just no longer play cards or otherwise seek to win).Masters do commonly conflate the two, and bicker over subpar clues instead of gently coaching after the game. I will, however, admit to getting frustrated with bad clues/plays, but I'm equally quick to apologize when I've given a bad clue myself.
I don't advocate doing so, but it's not hard to 'abandon' a Hanabi game if you decide you're done with it in the face of aggressive/insulting chat, without losing karma points. Just deliberately bomb, max three more turns and you're done. This isn't and, I don't believe, can't be against the rules, as it can't be 100% clearly distinguished from honest mistakes by the mods.Cbarbara wrote: ↑20 December 2023, 13:02 Hi,
I am really fed up with rude players who make insulting comments on chat as if we weren't there to read them.
Now as soon as that happens, I leave the game. but I realize that my reputation has gone down because of that!
iwould like BGA to take all this into account.
Please don't even bring up bombing to end the game as an option — I have reported people for bombing and recently, I'm not sure if the moderators either changed or are following some new moderating guidelines or now have Hanabi experience or what, but the last person I reported for bombing did get a karma penalty. Bombing will equally lose 10 ELO for both parties, and is the same as all parties agreeing to abandon for -10 points. Deliberate bombing to end the game doesn't benefit the bomber nor the other people at the table in any way, no matter the reason. If you really don't want to deal with or the other people aren't agreeing to abandon for the ELO loss, then just take the karma hit for quitting and RT them after so you don't run into them again. There are plenty of ways to get karma back quickly.Lara8818 wrote: ↑19 January 2024, 06:18 I don't advocate doing so, but it's not hard to 'abandon' a Hanabi game if you decide you're done with it in the face of aggressive/insulting chat, without losing karma points. Just deliberately bomb, max three more turns and you're done. This isn't and, I don't believe, can't be against the rules, as it can't be 100% clearly distinguished from honest mistakes by the mods.