tl:dr; You are completely basing your strategy on luck. Either to get the largest army and longest road or getting dev cards. Sure, it might work in some games but in general, a more balanced approach would work better IMO. In a 3p game, getting 1-2 settlements out ASAP would often work better as you have more diverse production.
Yellow's 2nd location can be tricky. He might even just go for 2 brick, 1 wheat, getting a 3:1 port as 4th settlement. Not sure how that plays out but it might give an opportunity for longest road too.
Purple likely gets 5-8-10 or 5-5-12, later other sheep locations too with a sheep port. Might work out, might not. Risky either way.
Here you show that your tactic is to get 5 roads... but your other settlement is most likely not going to be connected. While other players most likely will build more roads and would likely not let you get LR so fast. You only have one strategy, one out. Being more diverse would really help out more.
I'm not saying that your placements are completely useless, no. They are quite good but I am pointing at the obvious one-way-to-win situation you put yourself in with this.
Catan is a game of luck for the most part. I don't find that elo would matter much here either. It would likely fluctuate a lot as in 4p games, it is harder to win consistently. But in BGA people play 3p games anyway. Even more random due to the higher snowballing effect.
I said, combined buying power. With 2nd settlements. You would likely have to trade for wood and brick to expand, especially if you only draw knights and VPs at the start of the game. This means buying less dev cards... Or you do go all in, in which case other players could snatch the locations you might want to expand. So your only "out" is to get 2 cities, LA, and 4 VP cards. Maybe 1 settlement and City is still possible.silentProtest wrote: ↑19 September 2023, 15:14 "While other 2 players can buy them too at a similar rate"
at the very best the one player, who has the lead(yellow), comes even close to challenge you on dev cards and getting more production to get more dev cards. [little basics insert, so we are on the same page: you are playing, as yellow, with 1 8 ore and prob. a 9, an 8 if you are lucky, 8+9 if you are willing to give up brick/clay against 5+8 ore and 4+9 wheat. which are the things you need to to get cities to doable your dev card production.] the tactic for yellow being to go for spreading out to more ore places (the 5), so you could keep up with city production and making your own - also blocking vital points for dev cards and cities (which is the fun point, he cant block every spot with 1 robber) - also getting player 3(purple to cooperate to block you. .... I do think yellow would be ahead with the start but if you get the position I suggested AND get to your first city first, yellow has MAJOR problems.
so the first part, that both could keep up is wrong (purple without either wheat or ore - really ?? xD). So, is the second part, at the start at least. - It is a highly volatile position, and I think it is slightly more likely for yellow to get the upper hand.
Yellow's 2nd location can be tricky. He might even just go for 2 brick, 1 wheat, getting a 3:1 port as 4th settlement. Not sure how that plays out but it might give an opportunity for longest road too.
Purple likely gets 5-8-10 or 5-5-12, later other sheep locations too with a sheep port. Might work out, might not. Risky either way.
Not really that much faster. Having more spread out settlements means less susceptible to blocking by the robber. If you place a city, it produces 2x but if you block it, it blocks 2x as hard too. Sure, these locations have good pips.silentProtest wrote: ↑19 September 2023, 15:14 " But they can also expand faster than you so they might get to the good expansion locations before you."
If you mean "expand=spread on the map", fair enough. But you should be faster with production expansion then they are. But main point here is that the best and crucial locations would be taken at this point anyway - therefore building cities at those, doubling your production, is more efficient and will get you most of the stuff you need. (getting the port and an extra 8 are just an economic bonus; you mostly just need one to get another city purerly for points. - getting 2 is even easier for a win, but depends on getting monopoly/2 free resources-card or trading, which might be blocked by both players.... but purple is also dependent on those trades, so its a question how long he could keep that block up^^)
"Getting a road building early is about 8% chance." - at first try ? am I building only one? , also thats the weakest one, besides knights/if Im not going for 5 roads to blitz finish.
Here you show that your tactic is to get 5 roads... but your other settlement is most likely not going to be connected. While other players most likely will build more roads and would likely not let you get LR so fast. You only have one strategy, one out. Being more diverse would really help out more.
This is on average. And you might not even buy all the dev cards before someone wins. And the order in which you get those cards matters too. All based on luck.silentProtest wrote: ↑19 September 2023, 15:14 "The 2 other players combined might buy the same amount of dev cards as you, not individually. Depends on their 2nd locations of course. But they also have access to wood and brick so they will get their settlements down faster." - so, if we buy out the whole stack it is 50-50 Id get one road/monopoly/2-resources, at least expected value, so at the very least Im likely to get some of those which is enough to get unstuck. - I try to get more in depth. the only problem with that only wheat ore 1 sheep tactic is getting stuck/build in and not getting a specific resource you need, which could even get worse if you get targeted on you sheep in a dev card race. The rest is just fine. Clay and wood are negligible if you have fine spots and the game is going for 10 points.
(also it is not said it is the best position to be in, just the best/most likely to win yourself, from the available)
[should be dissecting this futher; but not worth the time; and the basis I would be using, I already written above this.]
I'm not saying that your placements are completely useless, no. They are quite good but I am pointing at the obvious one-way-to-win situation you put yourself in with this.
3p actually has somewhat a runaway leader element. Harder to block, easier for the dice to determine early if someone is going to win. And this is where early expansion comes into play. If you have so much room on the board, you can expand faster to more diverse numbers, so you will always have something to do on your turn. And then it snowballs into turn after turn... Harder to do in 4p as it is more cut-throatsilentProtest wrote: ↑19 September 2023, 15:14 I know there is a whole debate about 3p vs 4p games, wouldnt get into it much. My only claim is that, if the people, you are playing, are on an extremely high level and are willing to counter play and cooperate vs leader, 3p is just fine and fun and complex to play; with the added bonus that all board combination are to playable for all players, and not getting a (mostly) dead player or very very stiff/slow game, on some board combinations.
I have played thousands of games on the earlier version, PlayCatan. I don't play on BGA as this version has a horrible turn timer and trading system. People are more toxic when playing online too. and really slow. The PlayCatan UI was much friendlier and allowed games to be completed in 20 minutes.silentProtest wrote: ↑19 September 2023, 15:14 Also on you saying that sentence. If it is that easy, one should be thinking the answer to best start positions would be trivial....
Futhermore you claimed to be a good player, somewhere, and are going with that assumption into arguing, which I find weird, considering A. you have 1 game on bga, and there are no elo on other sites, afaik, (so I cant check, if you would even be able to reach 400 (lets take that as the naive nominal value for "seriously good player")) and B. you are missing key knowledge about the meta.....
Little disclaimer I also miss some meta knowledge it seems. But I dont think its that key. (I just read that people, that are good, think about number diversity - I played for same numbers in ore wheat combination and wood clay combination for instance, and just ingored the rest... might be a way to improve^^).
Catan is a game of luck for the most part. I don't find that elo would matter much here either. It would likely fluctuate a lot as in 4p games, it is harder to win consistently. But in BGA people play 3p games anyway. Even more random due to the higher snowballing effect.