Remkar wrote: ↑12 December 2023, 19:47
If you table talk like that, there's only 2 categories of outcomes.
1 - They don't follow your suggestion, and your table talk might as well not have happened.
2 - They do what you say, and you basically just gained extra game utility (like having extra cards/actions/etc. depending on the game and what you convinced them to do). And that extra utility was gained outside of the scope of the rules. That seems unsportsmanlike, no?
Not true. This kind of table talk is not one-sided all of the time. Sometimes A is in the lead so people have to gang up on him. Then B gets ahead so you gang up on him. Then A again, then B... And during all this time, C and D will get more time to catch up to both of them. And then C might actually become a threat. And all this table talk about who seems the strongest, is not something that one player dictates. It is a collective hivemind trying to manipulate other players to think who is ahead while downplaying their own strengths. If you don't table talk in a game with player interaction and diplomatic aspects, you put yourself at a disadvantage.
It's easy to hate-draft cards that are more useful for someone else in games with card drafting - you might gain 2 points for a card but you can make a player NOT gain 6 points by taking the card from him. Similarly you can take action spaces in worker placement games. You can do it alone but often you have to do it collectively.
Remkar wrote: ↑12 December 2023, 19:47
And why isn't it kingmaking?
Suppose we have a 4 player game with player A (500 ELO), player B (350 ELO), player C (200 ELO), player D (100 ELO). With no table talk, most games with this group would end ABCD. But, if player B uses heavy table talk and convinces players C and D to make multiple moves beneficial to B and harmful to A, the game will likely end BACD (or potentially even worse for A depending on the game and how effective B's table talk is). Player B won not because they were better, but because they manipulated two players to help push them to the top. That is effectively players C and D kingmaking (albeit without likely realizing that's what they are doing) player B at player B's behest.
I explained how you are looking at it in a very black and white way. One player does not dictate how other players have to play. The other players can also open their mouths and suggest other courses of actions.
Remkar wrote: ↑12 December 2023, 19:47
Certainly, players should try to play to win, which often means doing things detrimental to the person in 1st. But not always (sometimes if you're in 4th, you may not be able to catch 1st, so you might be targeting 2nd/3rd more aggressively, especially in the endgame). But this should all be possible and decided by each individual player based on their understanding of the situation and their skill at the game.
That's how bad players would play this. You don't take an action that does nothing for you. You'd do something that can give you 2-3 points while the optimal move would be to get 4-5 points... but by doing that, you can prevent another player to lose or not gain 6-7 points. But who has to make that move often depends on player order, who can actually perform these actions etc. Since a lot of games have hidden information, other players might not know what people can actually do. You seem to suggest that players should display all of their hidden information in order to make these leader-bashing moves. No. They can still have individual goals and taking specific moves can both hinder an opponent and help themselves. When table talking, you can just point out minor details about the opponents and what you think they are planning to do. And other players can look into it and change their tactics (what order they place their workers in) but they still play for themselves too.
Remkar wrote: ↑12 December 2023, 19:47
As to your "why not just play solitaire?" comment. I assume you're being facetious and/or hyperbolic? Or do you not play many different types of board games? Even highly random, heavily solitaire style-like games such as Yahtzee will favor the player in the long run that pays attention to their opponent's choices. Then when you start to get into more complicated Euros, there are so many ways you that impact and interact with your opponents that is built into the rules of the game without heavy-handed table talking. But this is getting off topic...
Not hyperbolic IMO. You tend to suggest that hate-drafting or taking opponent's locations or stealing from a leader is somewhat wrong if people reach the decision of WHO the leader is, by table talking. So you might think that people should be more solitaire-ish in their decisions. To think for themselves. Even if they are wrong.
Remkar wrote: ↑12 December 2023, 19:47
I totally get targeting the leader, especially early/mid game when everyone hopefully still has a chance to win, but everyone should be able to make that choice and how to do it based on their own skills, not based on the skills of the player who is the best table talker.
If someone does not notice something and others are not allowed to point it out, which ultimately makes someone win, isn't that kind of a kingmaking situation - for those that did not table talk or the one who made a mistake? Also it kind of ruins the game if you play with 3 strong players and one bad player who accidentally makes all of the mistakes in a way that it benefits only player A... So he gets an advantage over other strong players and the others can't do anything about it. In Catan, a player could place settlements in weird locations that ruins the long term plans for 2 other players, but leaves a lot of room to build for one player.
Remkar wrote: ↑12 December 2023, 19:47
I mean, if people like playing that way with their friends and in groups that are ok with it, more power to them. But in an anonymous, competitive online environment? That seems like an unethical way to play.
Maybe we're talking about different games, though? Since you mostly just seem to play Hanabi on here, I don't have a good grasp of what you're basing your thinking on.
I don't find talking unethical in any way. You always have a risk of it backfiring at you if the other player doesn't want to listen and you still insist. If you waste too much time on your turn, it's not going to be viewed favorably. Other than that, talking about the game while playing and collectively sharing information about who you think is in the lead and what their plans might be, is what makes the game last longer and prevents people from getting ahead, more easily. So you have to think extra hard to fulfil your goals.
I have played a lot of Catan, Carcassonne, Ticket to Ride, Dune Imperium, Twilight Imperium, West Kingdom series games, Lords of Waterdeep, Secret Hitler etc. In most of those games, understanding other player's intentions is a key element and talking about the state of the game helps everyone to stop the opponents from winning.
I myself am not someone who excessively table talks. But I do point out if someone is in the lead or if I think I see through their plans and what might stop them from gaining a massive point lead. If I wouldn't point it out and others don't notice it, the games would often end quickly and it would be boring for everyone. Someone snowballed and the game is over... OR you could stop them and other players can also get their engines running, suddenly it's a more even race and everyone has a chance.
I am not in favor or limiting other players from HOW they are supposed to play the game. If the rules allow it, do it. Talking is rarely banned in games (except in Codenames and not to the spirit of the game Love Letter). Similarly, kingmaking player A so that player B would not win because B completely ruined your game is OK - if you make nasty moves targeting one player, prepare to be avenged.