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Re: A suggestion of incentive for premium account

Posted: 01 June 2024, 11:28
by Hagardunor
Cile wrote: 01 June 2024, 01:17 ...............

And you can also limit games to faster turn speeds.

The existing filters already cover this.
That's true, but fine tuning the criteria is cumbersome. To speak clearly, I do not understand quite well what something like, say, "8 turns a day" will have as a consequence in terms of effective playing rate. I mean : if we are four players, will it mean an average of 2 turns per day for me. In that case I can afford it. But if it means effectively 8 turns per day for me, this is impractical

Re: A suggestion of incentive for premium account

Posted: 01 June 2024, 12:30
by Jellby
TL;DR: "turns per day" are always total turns, counting all players.

At least in the "old lobby" it's very clear: +1h30 per turn (maximum 12h00). It's "8 turns per day" because 12/1.5 = 8, which means that if there are less than 8 total turns played per day, at least one of the players is using more time than what they get and could eventually be overtime. All "fast turn-based" settings allow you to choose a 12-hour period (in your local timezone) during which the clocks (for all active players) run, although you can still play at any time of the day.

How many actual turns you play per day, depends on what the other players do. If the other players play almost instantly, and you play only 2 turns per day, you'll be getting only 3 hours back every 12 hours, and you'll soon be in red. If the other players take 4 hours each, you'll end up playing only one turn per day (but then some other player will probably be in red).