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Re: MINI ROGUE, MAX ADVENTURE!
Posted: 31 May 2024, 13:16
by aya_cat
Really appreciate our efforts on bringing this game to us
When we play two players, only wins, the players who won the boss of final dungeon, but in our board game translation says that both players win the rewards
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 31 May 2024, 13:49
by GoldenAura
tarongot wrote: ↑30 May 2024, 22:55
Gabrieles Zinn wrote: ↑30 May 2024, 14:55
It's such a pity ELO is disabled!
That's a great game!
+1000 and for that too. Cooperative games deserves ELO and rating too. I don't get why is it so hard to make simple system win ELO +, loss ELO- for all
Even just a +1 for a win and a -1 for a loss. Keep it a simple running tally of more wins than losses.
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 01 June 2024, 00:33
by Icedpyre
When I click the tutorial, it just says "page not found"
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 01 June 2024, 10:46
by tarongot
GoldenAura wrote: ↑31 May 2024, 13:49
tarongot wrote: ↑30 May 2024, 22:55
Gabrieles Zinn wrote: ↑30 May 2024, 14:55
It's such a pity ELO is disabled!
That's a great game!
+1000 and for that too. Cooperative games deserves ELO and rating too. I don't get why is it so hard to make simple system win ELO +, loss ELO- for all
Even just a +1 for a win and a -1 for a loss. Keep it a simple running tally of more wins than losses.
-1/+1 would take ages but yes simple like that would be enough. And what I just noticed: Mini rogue already has that +10 for win in normal level +40 for win hardest level (I guess middle levels will have +20/+30 but trying to check that) and -1 for lose. Simple and working. Values adjustment and cooperation games can have normal ELO rating, tournaments and arena. So why NO?
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 01 June 2024, 18:22
by SqueekyHT
Lukasz83 wrote: ↑29 May 2024, 15:09
Does everything work properly in this game? I set it to search for a two-player game only, but the game starts with one player anyway.
Edit: Ok, I got red error info that I can't play two players mode in async mode.
oh, that's interesting. I was invited to an async game and my gosh was it mangled. I thought it was worse than a beta game. Now I'm wondering if we just missed the danger signs at the entrance to the cave and forged ahead anyway.
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 01 June 2024, 19:09
by Veruca Salt
This game desperately need help text.
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 02 June 2024, 19:30
by UltraDoug
I bought the physical version of this at the UK Games Expo recently, so it'll be nice to be able to check that I'm playing it right.
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 03 June 2024, 02:51
by amity21
Any chance we can get campaigns?
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 04 June 2024, 11:14
by Gallomper
RonthenCole wrote: ↑30 May 2024, 03:28
Could we please have an option to increase the size of icons and text on the cards? They are extremely small and difficult to read and I think the game would benefit from it. Currently hover text doesn't display all of the icons and numbers, and I found it difficult to play as a result. One example was in the tutorial, where it said there is a star icon in the corner of the card -- I couldn't tell that it was a star because it was so small. Thanks, hope the game turns out to be popular!
Totally agree! It would be nice to be able to hover over the card and see it blown up. The text on the cards is actually quite blurry, I have tried increasing the size of the cards and the detail of some of the icons is still not there.
Re: MINI ROGUE, MAX ADVENTURE!
Posted: 04 June 2024, 21:18
by bsox615
Any work to get the campaign option available? Would be awesome!