I rarely time players out, unless they're just obviously not playing/quit, so I have some sympathy for your position, but I will answer why it's still annoying in turn based games from another perspective, particularly if the game in question is > 2 players.Hefesto1337 wrote: ↑13 July 2024, 19:07 Well let's refrain from an useless debate about what's right and wrong and let's see if someone can share with us at which karma does the limit go off.
I will say just one thing: running out of time in real time games is for sure annoying, since you have limited time to play and maybe you have to leave after the game... it's pretty clear that live games have to abide by time constraints.
However, I don't understand how going red in turn based games is annoying.
Sure, if you just abandon the game and then your time depletes that's bad behaviour.
But being behind in time because you had an unexpected event during a day and couldn't play? Well, seems like a bit excessive to me but ok looks like we think different and that's ok.
Firstly, there's the element if I set my turn based games to a certain speed, I want it to play at a certain pace, and not take forever, part of that is I find it hard to get into the game if it's just dragging on forever. It's particularly annoying if someone joins and then plays at a speed that they clearly had no intention of ever playing at the speed set (which I know doesn't appear to be the case here).
Secondly, if there's more than 2 players, the issue becomes is that a player in the red with their clock becomes exploitable. Now, as long as you're playing I won't time you out, but what I've seen happen before is another player can use this as a free hit, play to the end, going to win, play on, going to lose, time the player out, void the game, in other words the other parties in the game could never win, and it was always a waste of time.
Thirdly, there can be a situation like this. So I've purposely set my turn based games up so they all finish in time for Christmas, but you could change Christmas to going on holiday etc. Say a player joins and then slows the game down massively, and now the game overruns for the time I thought it would take, and now it's me struggling for time because the game has overrun into a busy period for me instead.
As has been said, your situation is what time jokers are for.
With tournaments specifically, also be aware what you're joining, a lot of tournaments are massive traps because of the crazy clocks. Look at the round time, playing hours if they exist, and time per player, if they don't fit for you don't join, if the round time is unrealistic don't join. I don't know how fast 3 player Castles of Burgundy plays to know if 5 day limit is ambitious, but I know when I see tournaments like that they're often a massive trap that always ends in tears.DonutOnBoard wrote: ↑10 December 2024, 23:29 I played a tournament turn base game, Castle of burgundy. My last play was at 4:45 p.m. The next player came to play at 1:22 a.m. the next day then the third player played. Then at 6:21 a.m. the third player skipped my turn which was the very last turn of mine. Between 4:45 p.m. to 1:22 a.m., that's over 8 hours of me waiting (went to bed around 1:00 a.m.). I was cruelly skipped my turn (my very last turn) before I woke up. Even the other player puzzled why the third player had to do that. I don't think I deserve to be penalized because of the time differences among countries. Being skipped the very last turn was crazy. Playing for many games I never skip anyone. I played till the end even I was losing. The rules of skipping players turn needed to be evaluated. I need my deduction points back.