Additional penalty for conceding?

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FrankJones
Posts: 2447
Joined: 30 June 2024, 00:24

Re: Additional penalty for conceding?

Post by FrankJones »

I would rather my opponent concede the moment the loss is inevitable and unavoidable than wait until I am literally making the final move and the end-score screen is about to pop up and conceding right at that moment. In that case, it was just a waste of both players' time.

Conceding isn't really an issue. The issue is "quitting" before a concession is allowed, which, for some reason, only awards a partial win to the winner based on "how much of the game has been completed", which seems rather arbitrary. Most games do not have an easily identifiable "progress percentage" to use for this purpose. Also, a win should be a win. If a player quits because of a bad start, the opponent should get a full win.
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mickalot
Posts: 42
Joined: 01 May 2020, 19:13

Re: Additional penalty for conceding?

Post by mickalot »

Perhaps there’s a way to make both sides happy here?

What if, rather than ending the game, conceding put a dumb computer player in your seat, one that would just pass or make minimal moves to allow the game to proceed for others (like when a player is expelled, but without the penalty)? That would respect the time of the conceding player.

For those players who want to finish their “perfect game” — fine, they can keep playing against the computer, or quit and claim their arena/ELO points.

This would also be helpful when a player has an emergency and has to leave. Rather than forcing others to wait for the full timeout period before expelling them, the leaving player could immediately concede.
FrankJones
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Joined: 30 June 2024, 00:24

Re: Additional penalty for conceding?

Post by FrankJones »

^

That would require a LOT of extra programming work. Writing code for a dummy AI player to take over is not easy.
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Jellby
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Joined: 31 December 2013, 12:22

Re: Additional penalty for conceding?

Post by Jellby »

I think the suggestion is that it should work (or not work) just as when someone quits, without conceding. Depending on the game, sometimes you can can continue "playing".
FrankJones
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Joined: 30 June 2024, 00:24

Re: Additional penalty for conceding?

Post by FrankJones »

Jellby wrote: 20 March 2025, 20:08 I think the suggestion is that it should work (or not work) just as when someone quits, without conceding. Depending on the game, sometimes you can can continue "playing".
I would be in favor of that. I suggested it in another thread, but, if I recall correctly, the existing framework wouldn't support such a thing.

In Terraforming Mars, for example, the game can just continue with the absent player's turns just being skipped. But apparently it is not feasible from a programming standpoint.
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ufm
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Joined: 06 January 2017, 08:38

Re: Additional penalty for conceding?

Post by ufm »

FrankJones wrote: 20 March 2025, 20:33
Jellby wrote: 20 March 2025, 20:08 I think the suggestion is that it should work (or not work) just as when someone quits, without conceding. Depending on the game, sometimes you can can continue "playing".
I would be in favor of that. I suggested it in another thread, but, if I recall correctly, the existing framework wouldn't support such a thing.

In Terraforming Mars, for example, the game can just continue with the absent player's turns just being skipped. But apparently it is not feasible from a programming standpoint.
Technically it can by reusing zombie mode (a preset pattern activated when a player quits).
But it adds more issues because many games require extra programming and debugging time to get it done properly. Imo it is simply not worth it.
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