Turn based not viable?

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Cos-
Posts: 509
Joined: 28 August 2020, 22:51

Re: Turn based not viable?

Post by Cos- »

Mathew5000 wrote: 15 January 2025, 09:57 I also mentioned that the configuration can be set to remain active "until I gain resources", which is useful for exactly the scenario you are talking about, where I might produce a certain resource that I will wish to trade, before my next turn.
It's beyond ridiculous that you _can_ do that if you know how the system works. In my experience people don't do that, and they probably often don't even notice it or understand why they should because they don't think about it.

This is aside from the fact that I find this odious option to be equivalent to playing a game in person and just walking out of the room every time it's not your turn, not wanting to hear what anyone else has to say. It's aggressively rude behavior IMO, and the fact that this game even allows it on BGA means it's fundamentally broken and unplayable except with friends who won't act in this way.

Unfortunately BGA doesn't survey people about the quality of the implementation if they stop playing the game, so I don't get a chance to give it the lowest rating - which it very much deserves. Other people have quit playing it on BGA for the same reason.
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Mathew5000
Posts: 661
Joined: 02 January 2021, 01:41

Re: Turn based not viable?

Post by Mathew5000 »

So you waited over a year to say that you find my behaviour aggressively rude?

You're entitled to your opinion of course, but in a turn-based game it is not rude to configure my settings in order to move the game along more quickly, by declining notifications of trade offers that I won't (often can't) accept.
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