Unfortunately, all-in military strategies rarely work against good players, as they are used when there is no chance otherwise and, I think, they increase the a small probability of victory to still a small one, but still more. You can also build war cards in the first era to compensate for a small gap in resources and constrain the opponent's actions in the second era, however, good resources are far superior.Osimani wrote: ↑16 May 2025, 13:53
Coincidentally, today I had a game and adopted the Military approach from Age 1. I had the same three Wonders as the ones you had in that game. I'm talking about the Mausoleum, Zeus, and the Colossus. They're probably the best ones to adopt that strategy (potentially 5 to 6 shields).
I won that game, but it was by being on the edge. My opponent could have beaten me in a moment, but she forgot to use an extra-turn Wonder that would have allowed her to win by science. Here's the link to the game: https://boardgamearena.com/table?table=673922778
Your game was much more unusual than mine. That game started with a front row that had four red cards and only one resource, plus you were second player. There's an important moment at the beginning of Age II. Your opponent had the option of choosing a red card worth 2 shields or a brown card worth 2 clay. He chose the bricks to suffocate your economy, but leaving you with the 2 shields. It's a nice situation to think about what would one have done.
It was fun to follow this strategy, but I think a lot of things have to fall into place to win the game. Also, if your opponent denies you a Military victory, it's almost impossible for you to win by VP.
Thanks for sharing the game; very interesting!
Discussion: Age 1 Military Cards
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Andrei3009
- Posts: 271
- Joined: 16 November 2023, 21:55
Re: Discussion: Age 1 Military Cards
Post by Andrei3009 »
Re: Discussion: Age 1 Military Cards
What do you think about
Strongest chooses when starting Age II, Weakest chooses when starting Age III?
Nobody will be losing at the beginning of Age II, but to give the player with a military disadvantage a chance to push back so they're not trapped near defeat and not being able to counter when 3
might show up on top?
Strongest chooses when starting Age II, Weakest chooses when starting Age III?
Nobody will be losing at the beginning of Age II, but to give the player with a military disadvantage a chance to push back so they're not trapped near defeat and not being able to counter when 3
Re: Discussion: Age 1 Military Cards
I think the idea of changing the choosing player to be the one with stronger military is interesting but definitely better as an Age 2 change. I suspect the reason they designed it this way is because you could have a player with a strong military that just needs 2 shields to win in Age 3. If they then get to choose the starting player in Age 3, they could instantly win the game without the other player even having a chance to do anything. It also doesn't make a lot of sense to have a difference in how both ages work because it introduces more confusion.
Like you said in your post, Agora fixed the blue cards in Age 1 but they also slightly helped the red cards as well just by making the military tokens much stronger. The reason we don't see players value red cards in Age 1 is because the reward for making any progress is too small. The opponent discarding 2 cards is basically nothing. But adding an influence cube to the Senate is very good and though I won't do it every time, I've certainly had games where I've sacrificed the ability to choose the starting player for control of a very powerful senate chamber.
I don't think a second edition is warranted as the expansions kinda fix almost everything about the game that I personally had a problem with.
Like you said in your post, Agora fixed the blue cards in Age 1 but they also slightly helped the red cards as well just by making the military tokens much stronger. The reason we don't see players value red cards in Age 1 is because the reward for making any progress is too small. The opponent discarding 2 cards is basically nothing. But adding an influence cube to the Senate is very good and though I won't do it every time, I've certainly had games where I've sacrificed the ability to choose the starting player for control of a very powerful senate chamber.
I don't think a second edition is warranted as the expansions kinda fix almost everything about the game that I personally had a problem with.
-
PurplePrimula
- Posts: 38
- Joined: 20 September 2020, 20:12
Re: Discussion: Age 1 Military Cards
Post by PurplePrimula »
In my house we just draw lots for who's the starting player age 1 and then swap the next age. Works well for us. This house rule came about by the sheer coincidence of having missed that bit in the rule book. Lots of other games take turns being first player, so we just kind of assumed it was the same. Sticking with it now because it's just easier and matters little to us.
Re: Discussion: Age 1 Military Cards
The topic you raised is an important point in the game. In the base game, blue cards are often sold to obtain coins.
This also happens with green cards in the base game. Pantheon improved the situation for green cards, and the Agora expansion improved it for blue cards. There is a fan expansion on the Brazilian Ludopedia website that improved the situation for the red cards you mentioned (7WD Leaders expansion). This expansion is a different version from the expansion on the BGG website. The manual is in English, French, and Portuguese.
In addition, this fan expansion added military tokens (now pairs of military tokens) to improve interest in these red cards.
This expansion also incorporated Lord of the Rings rules, improving the issue of green cards.
One very good thing is that it modified the rules for choosing wonders, reducing the advantage of being first and even eliminating the possibility of immediate victory (without the opponent playing a single card) that has already occurred here on BGA.
This fan expansion introduced a new progress token, new conspiracies, and new decrees. It was an expansion that evolved with each fix and is now complete.
Well, there's a lot of good stuff, I think it's worth checking out.
To find it, just search for 7 Wonders Duel Leaders on the Ludopedia website.
This also happens with green cards in the base game. Pantheon improved the situation for green cards, and the Agora expansion improved it for blue cards. There is a fan expansion on the Brazilian Ludopedia website that improved the situation for the red cards you mentioned (7WD Leaders expansion). This expansion is a different version from the expansion on the BGG website. The manual is in English, French, and Portuguese.
In addition, this fan expansion added military tokens (now pairs of military tokens) to improve interest in these red cards.
This expansion also incorporated Lord of the Rings rules, improving the issue of green cards.
One very good thing is that it modified the rules for choosing wonders, reducing the advantage of being first and even eliminating the possibility of immediate victory (without the opponent playing a single card) that has already occurred here on BGA.
This fan expansion introduced a new progress token, new conspiracies, and new decrees. It was an expansion that evolved with each fix and is now complete.
Well, there's a lot of good stuff, I think it's worth checking out.
To find it, just search for 7 Wonders Duel Leaders on the Ludopedia website.
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- ↳ Marrakech
- ↳ 500
- ↳ Poker Dice
- ↳ Biomos
- ↳ My Shelfie: The Dice Game
- ↳ Golf
- ↳ DIG UP Adventure
- ↳ Skat
- ↳ Kado
- ↳ Tower up
- ↳ Splito
- ↳ Cóatl
- ↳ Grove
- ↳ MegaJackpot
- ↳ Dinner In Paris
- ↳ Pacifica
- ↳ Queen of Scots
- ↳ Junk Drawer
- ↳ Space Station Phoenix
- ↳ Resist!
- ↳ Paris Connection
- ↳ Pisanki
- ↳ Next Station: London
- ↳ Inverted Dice
- ↳ The Last Droids
- ↳ iye
- ↳ Cathood
- ↳ In The Year of the Dragon
- ↳ Schafkopf
- ↳ Stockpile
- ↳ Celestia
- ↳ The Brambles
- ↳ Nature
- ↳ Quattuor Reges
- ↳ Takenoko
- ↳ Four Color Cards
- ↳ Similo
- ↳ Lords of Xidit
- ↳ Pingimus
- ↳ Lost Seas
- ↳ 31
- ↳ Get on Board: New York & London
- ↳ Perudo
- ↳ Potions of Azerland
- ↳ Naishi
- ↳ The Boss
- ↳ Assyria
- ↳ Biomes of Nilgiris
- ↳ Belladone Bluff
- ↳ Shock! Knights & Poisons
- ↳ abalone
- ↳ After Us
- ↳ Scriptoria
- ↳ Cat in the Box: Deluxe Edition
- ↳ Mate
- ↳ Pyrga
- ↳ Mijnlieff
- ↳ Arctic
- ↳ Scopa
- ↳ Mercado de Lisboa
- ↳ Oh-Seven
- ↳ 1000
- ↳ Legions
- ↳ Stupor Mundi
- ↳ Evo: The "Game no Name"
- ↳ Go-Stop
- ↳ Quartz: The Dice Game
- ↳ Festival
- ↳ Pyramido: Forgotten Treasures
- ↳ Kiri-ai: The Duel
- ↳ Pylos
- ↳ Cairo Corridor
- ↳ Giraffe Raffe
- ↳ Vault A Solitaire Dice Game
- ↳ Dice Theme Park
- ↳ Verso
- ↳ Fruit Picking
- ↳ Panda Rei
- ↳ Now Boarding
- ↳ Tang Hu Lu
- ↳ Botanicus
- ↳ Red7
- ↳ March of the Crab
- ↳ Lady's Choice
- ↳ Ninjan
- ↳ Misty
- ↳ Abra Chadabra
- ↳ VektoRace
- ↳ Linkage
- ↳ Lines of Action
- ↳ Sail
- ↳ Bobail
- ↳ Cuttle
- ↳ sparts
- ↳ Armadöra
- ↳ Tortuga 1667
- ↳ Gosu X
- ↳ River of Gold
- ↳ Jump Gate
- ↳ Odicey
- ↳ Jokerball
- ↳ LUZ
- ↳ Samarkand
- ↳ Durak
- ↳ Wizards Cup
- ↳ Art Thief
- ↳ Kokeshi
- ↳ Coupell
- ↳ Lumen: The Lost World
- ↳ Go Fish
- ↳ Quetzal
- ↳ Golfie
- ↳ Tranquility
- ↳ Dédale
- ↳ Resolve
- ↳ Envelopes of Cash
- ↳ Crisps
- ↳ Stalk exchange
- ↳ Sir Ocelot's cave
- ↳ Claim
- ↳ Shifting Stones
- ↳ Quarto
- ↳ Art Decko
- ↳ Age of Civilization
- ↳ Mesos
- ↳ Hidden Leaders
- ↳ Yokai
- ↳ Battle of LITS
- ↳ Conspiracy
- ↳ Dice Hospital: ER – Emergency Roll
- ↳ Let's Catch the Lion!
- ↳ Luxor
- ↳ Forks: 2nd Edition
- ↳ Color Pop
- ↳ Scratch and Catch
- ↳ Qu4to
- ↳ Cephalopod
- ↳ Tablut
- ↳ 12 Chip Trick
- ↳ icecoldicehockey
- ↳ Cucumber
- ↳ German Whist
- ↳ Shogun
- ↳ Oriflamme
- ↳ Bower
- ↳ Verona Twist
- ↳ Balloon Pop!
- ↳ None Shall Pass!
- ↳ District Noir
- ↳ It's a Wonderful Kingdom
- ↳ Refuge
- ↳ Seikatsu
- ↳ Applejack
- ↳ The Itty Bitty Card Game
- ↳ Treos
- ↳ Kulami
- ↳ Happy City
- ↳ Paper World
- ↳ Coin Age
- ↳ Trailblazers
- ↳ Roll Into Town
- ↳ The Hanging Gardens
- ↳ Dungeon Rummy
- ↳ Road to 300
- ↳ Circle of Life
- ↳ Kingscraft
- ↳ Caper: Europe
- ↳ President
- ↳ Gomoku
- ↳ GoldnCrash
- ↳ Takara Island
- ↳ Sherlock 13
- ↳ Choconnect
- ↳ Mapmaker: The Gerrymandering Game
- ↳ The Jelly Monster Lab
- ↳ Shut the Box
- ↳ Tiwanaku
- ↳ China Gold
- ↳ Ginkgopolis
- ↳ Mythicals the boardgame
- ↳ Seotda
- ↳ Dragon Castle
- ↳ Bug
- ↳ Bunny Drops
- ↳ Sfynx
- ↳ Classified Information
- ↳ Little Factory
- ↳ Metro
- ↳ Thurn and Taxis
- ↳ Cake Master
- ↳ Sneferu: Builders of the Pyramids
- ↳ Pocket Cats
- ↳ Orion Duel
- ↳ Propuh
- ↳ Piratas!
- ↳ Streetcar
- ↳ Mind Up!
- ↳ Blooms
- ↳ Diamonds
- ↳ The Last
- ↳ Con Sonar!
- ↳ Love Links
- ↳ Caravan
- ↳ Moon River
- ↳ Jekyll vs. Hyde
- ↳ Sergeant Major
- ↳ ECK
- ↳ Battlegammon
- ↳ Via Magica
- ↳ Expeditions: around the world
- ↳ Newton
- ↳ EKONOS
- ↳ Mexica
- ↳ 42
- ↳ Cosmos: Empires
- ↳ Architects of Amytis
- ↳ Tiny Turbo Cars
- ↳ Ekko
- ↳ Kami
- ↳ Karvi
- ↳ Crazy Farmers
- ↳ Masters of Renaissance: Lorenzo il Magnifico – The Card Game
- ↳ Siam
- ↳ Aniversus
- ↳ Uptown
- ↳ Kabaleo
- ↳ Qamgo
- ↳ Hex
- ↳ Nibble
- ↳ Medina
- ↳ Room 25
- ↳ Duck & Cover
- ↳ Simplicity
- ↳ Buttons
- ↳ Big Two
- ↳ Kahuna
- ↳ Hadara
- ↳ Ynaros Fallin
- ↳ Skate Legend
- ↳ Finca
- ↳ Calypso
- ↳ Bacon
- ↳ Age of Champagne
- ↳ Tulip & Rose
- ↳ L'Oracle B.A-BET
- ↳ Ultimate Tic-Tac-Toe
- ↳ Battle Spirits Saga
- ↳ Veletas
- ↳ GOLDblivion
- ↳ Zola
- ↳ Quirky Quarks
- ↳ 99 (trick-taking card game)
- ↳ Elfenland
- ↳ Apocalypse au Zoo de Carson City
- ↳ High Season
- ↳ Flaming Pyramids
- ↳ Oxono
- ↳ Equinox
- ↳ Connect6
- ↳ Illustori
- ↳ Sahwari
- ↳ Dicy Cards
- ↳ Geek Out! Masters
- ↳ The Gnomes of Zavandor
- ↳ Forever Home
- ↳ Neom
- ↳ SetUp
- ↳ Steam Works
- ↳ On Tour
- ↳ Spring Cleaning
- ↳ Ice and the Sky
- ↳ Zefiria
- ↳ Konane
- ↳ Homesteaders
- ↳ The King's Guild
- ↳ 3000 Scoundrels
- ↳ Florenza: The Card Game
- ↳ Thermopyles
- ↳ The Fox in the Forest: Duet
- ↳ Power Vacuum
- ↳ Vault A Den of Thieves
- ↳ Coal Baron
- ↳ Unrest
- ↳ Okanagan: Valley of the Lakes
- ↳ Nacho Pile
- ↳ Hack Trick
- ↳ That Time You Killed Me
- ↳ Sobek
- ↳ Yaniv
- ↳ Almadi
- ↳ Looot
- ↳ Romi Rami
- ↳ Forage
- ↳ Batalla de Coronas
- ↳ Solar Storm
- ↳ Loco Momo
- ↳ Cardiceo
- ↳ GrumbleStone
- ↳ Trike
- ↳ Legendary Inventors
- ↳ Koryŏ
- ↳ That's Life!
- ↳ Lielow
- ↳ Dark Agent
- ↳ Flowers: A Mandala Game
- ↳ Solo Whist
- ↳ Copenhagen
- ↳ HUND
- ↳ Flip Freighters
- ↳ Sapiens
- ↳ Boreal
- ↳ Eminent Domain: Microcosm
- ↳ Maps of Misterra
- ↳ Micro Midgard
- ↳ All In
- ↳ OASIS New Hope
- ↳ Castles of Caleira
- ↳ Goblin Hood
- ↳ For the King (and Me)
- ↳ Starship Merchants
- ↳ Evergreen
- ↳ Boomerang: Australia
- ↳ Once Upon A Forest
- ↳ Megalomania
- ↳ Caribbean All Fours
- ↳ Cradle to Grave
- ↳ Le Roy des Ribauds
- ↳ Palace
- ↳ Dice Summoners
- ↳ Divercité
- ↳ The Battle for Hill 218
- ↳ Yokai Septet
- ↳ Astra
- ↳ Insert
- ↳ Niagara
- ↳ gaia
- ↳ Number Drop
- ↳ Rest In Peace
- ↳ Vidrasso
- ↳ The Ruhr: A Story of Coal Trade
- ↳ United Square
- ↳ Noir: Killer versus Inspector
- ↳ Diced Tomatoes
- ↳ The Builders: Antiquity
- ↳ Meridians
- ↳ Barbu
- ↳ Dinosaur Tea Party
- ↳ Origin
- ↳ Exit Strategy
- ↳ Boss Quest
- ↳ Expedition: Northwest Passage
- ↳ Through the Ages
- ↳ 24/7: The Game
- ↳ Whist 22
- ↳ Gift of Tulips
- ↳ Volfyirion Guilds
- ↳ Zuuli
- ↳ FIKA
- ↳ Don't Go In There
- ↳ Vaalbara
- ↳ Humanity
- ↳ Neutreeko
- ↳ Hawaii
- ↳ Xanadu
- ↳ Murus Gallicus
- ↳ Colorado
- ↳ The Mother Road: Route 66
- ↳ Secret Moon
- ↳ Diablo
- ↳ Nain Jaune
- ↳ HUGO
- ↳ Robots Ate Our Pizza
- ↳ I'm The Boss
- ↳ Empire Plateau: The Lateral Thinking Tactical Strategy Wargame
- ↳ Micro Dojo
- ↳ Ghost At Home
- ↳ Rift Valley Reserve
- ↳ Legend Raiders
- ↳ Betta
- ↳ Streets
- ↳ cucco
- ↳ Hypnosia
- ↳ Mia
- ↳ Crime Zoom: A Dirty Objective
- ↳ Oust
- ↳ Line It
- ↳ Crypt
- ↳ Silo
- ↳ Knockout Whist
- ↳ Legends of Hellas
- ↳ Las Vegan
- ↳ Raubbau
- ↳ Tucano
- ↳ Lifeline
- ↳ Rive
- ↳ Sensei
- ↳ Hungarian Tarokk
- ↳ Impasse
- ↳ Drones vs Seagulls
- ↳ Stir Fry Eighteen
- ↳ Trusis
- ↳ Gosu
- ↳ Look at the Stars
- ↳ Schrödinger's Cats
- ↳ Cubosaurs
- ↳ Canosa
- ↳ Hydroracers
- ↳ Yin Yang
- ↳ Fairy Trails
- ↳ Veggie Garden
- ↳ mow
- ↳ Chocolate Factory
- ↳ 8 Masters' Revenge
- ↳ Noah
- ↳ Amyitis
- ↳ Signorie
- ↳ Injawara
- ↳ Regidice
- ↳ Pedro
- ↳ Factum
- ↳ Kingdoms
- ↳ Baby Dinosaur Rescue
- ↳ Vege Tables
- ↳ Egocentric World
- ↳ EpiZodiak
- ↳ Blue Skies
- ↳ Fai-fo
- ↳ Sobek 2 players
- ↳ Senshi
- ↳ Big Monster
- ↳ Small Islands
- ↳ Lineae
- ↳ Mascarade
- ↳ Dragon Keeper: The Dungeon
- ↳ Icebreaker
- ↳ Yspahan
- ↳ Iwari
- ↳ Nicodemus
- ↳ Eruption
- ↳ Troyes Dice
- ↳ Morocco
- ↳ SteamRollers
- ↳ Blaze
- ↳ Madeira
- ↳ Exploration: Warzone
- ↳ Tea Time
- ↳ Zener
- ↳ Penalty Challenge
- ↳ EVL
- ↳ Lost Explorers
- ↳ Herrlof
- ↳ Turn the tide
- ↳ Off the Rails
- ↳ Krosmaster Blast
- ↳ Grand Bazaar
- ↳ Grosstarock
- ↳ Trick of the Rails
- ↳ Rolled West
- ↳ NXS
- ↳ Hoarders
- ↳ Saint Poker
- ↳ Bombay
- ↳ Nautilus
- ↳ Cinco
- ↳ Gopher
- ↳ The Void
- ↳ Metromania
- ↳ Guildes
- ↳ KQJ
- ↳ Phat
- ↳ Penny Press
- ↳ Quantik
- ↳ Mammalath
- ↳ Uncle Chestnut's Table Gype
- ↳ ToeShamBo
- ↳ Biyi
- ↳ Nanga Parbat
- ↳ Diam's
- ↳ Coup
- ↳ Gear & Piston
- ↳ GORami
- ↳ Dragon Line
- ↳ Outlaws: Last Man Standing
- ↳ Tiki
- ↳ Gygès
- ↳ Khronos
- ↳ Outlaws: Last Man Standing
- ↳ 15 Days
- ↳ 15 Jours en France
- ↳ 5Pairs
- ↳ A Fistful of Gold
- ↳ APEX
- ↳ AVES
- ↳ Alakablast
- ↳ Amazonas
- ↳ Apocalypse au Zoo de Carson City
- ↳ Arabella
- ↳ Auntie Mildred's list of random tasks
- ↳ Aurum
- ↳ Bamboozle
- ↳ Battleships Pencil & Paper
- ↳ Bauer
- ↳ Bebop
- ↳ Bids
- ↳ Blast Radius
- ↳ Block Arena
- ↳ Blooms
- ↳ Blot
- ↳ Bug Off
- ↳ Bunny Boom
- ↳ CATsle Builder
- ↳ Cannonades
- ↳ Capybara'n'Capyabara
- ↳ Carcassonne
- ↳ Cassino
- ↳ Chandigarh
- ↳ Cheez-Tricks
- ↳ Churn
- ↳ Circle Of Life: on the Savannah
- ↳ Coins
- ↳ Coloretto
- ↳ Confusing Lands
- ↳ Cookie battle
- ↳ Crash
- ↳ Crits & Tricks
- ↳ Custodian Dice
- ↳ Dance of Muses
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deliverance
- ↳ Detective Poker
- ↳ Dickory
- ↳ Digging For Dinos
- ↳ Dobro
- ↳ Draft Cider
- ↳ Dragon Keeper, The Dungeon
- ↳ Dragonarium
- ↳ Enemy Anemone
- ↳ Eriantys
- ↳ Expressions
- ↳ Falconry
- ↳ Festi’vibes
- ↳ Fibonachos
- ↳ Fight the Landlord
- ↳ Finity
- ↳ Five Three Five
- ↳ Flockers
- ↳ Flume
- ↳ For-Ex
- ↳ Four Gardens
- ↳ Fox on the Tree
- ↳ GIPF
- ↳ Game of Trains
- ↳ Garden Nation
- ↳ Gems of Iridescia
- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ Golems
- ↳ Good Fortune
- ↳ Greasy Spoon
- ↳ Group
- ↳ Grund
- ↳ Guile
- ↳ Gyges
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herooj
- ↳ Hey! That's my fish
- ↳ Hypnosia
- ↳ Hội Phố (Second Edition)
- ↳ Isaac
- ↳ Kaiser
- ↳ Kani Nari Ebi
- ↳ Khronos
- ↳ Kinapa
- ↳ Kmakici Family's greatest teatime
- ↳ Knister
- ↳ Kraken Up
- ↳ Les toits de Paris
- ↳ Lewis & Clark
- ↳ Livingstone
- ↳ Logger
- ↳ Lunar
- ↳ Maatatahay
- ↳ Malabares
- ↳ Mango
- ↳ Mattock
- ↳ Meadow
- ↳ Metz
- ↳ Mighty
- ↳ Minefield
- ↳ Minhwatu
- ↳ Mod Ten
- ↳ Monster Factory
- ↳ Monster Hex
- ↳ Monster Smash
- ↳ Moolight: The Land of the Wolves
- ↳ Mutant Crops
- ↳ Nap
- ↳ Narabi
- ↳ Neon Reign
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Olenon
- ↳ Onda
- ↳ Open Season
- ↳ Paikō
- ↳ Palourde
- ↳ Park Life
- ↳ Penny Press
- ↳ Persona Non Grata
- ↳ Pescado Novo
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Piles!
- ↳ Pirates Under Fire
- ↳ Pook
- ↳ Positano
- ↳ Puerto Rico
- ↳ Quest Inc.
- ↳ Quiltable
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Relative Space
- ↳ Roppyakken
- ↳ Rowdy Partners
- ↳ Rumble Planet
- ↳ Safari Witness
- ↳ Savanna Ten
- ↳ Scratch and Catch
- ↳ Scream Park
- ↳ Sea Shells
- ↳ Seven Knights Bewitched
- ↳ Sheep Boom Bah
- ↳ Skirmish: Battle for Draconia
- ↳ Sobek 2 players
- ↳ Soulaween
- ↳ Spellcrafter
- ↳ Splitter
- ↳ Squadro
- ↳ Stigméria
- ↳ Stonks
- ↳ Strategic Reserve
- ↳ Strawberry Sunset
- ↳ Sunrise Sunset
- ↳ Suspeição
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The King of the Woods
- ↳ The Little Flower Shop
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Time Splicers
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tomatoss
- ↳ TriATri
- ↳ Trickarus
- ↳ Troggu
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Unane
- ↳ Up or Down?
- ↳ Vegetable Stock
- ↳ Verdant Arizona
- ↳ Via Gladiola
- ↳ Vizia
- ↳ Waddle
- ↳ Wana
- ↳ Whist
- ↳ Word Traveler
- ↳ Xxung
- ↳ Yoxii
- ↳ Zookeepers
- ↳ Àiyé
- ↳ Écarté