Cos- wrote: ↑20 March 2025, 02:52
I don't agree with some of these points.
"Timers per game turn are much more consistent"
Timers per "game turn" would be much less consistent, and more unpredictable. Different games would define what counts as a "turn" in different ways, and it wouldn't always be obvious to someone who plays different games - they'd get surprised.
I think you and I are talking about different things. You are talking about consistency between different games across BGA. I am talking about consistency between different games of Wingspan. If certain cards or game actions (within Wingspan) give you a lot more time than others, some games (of Wingspan) can take a lot longer than others. That's the inconsistency that I am talking about.
Cos- wrote: ↑20 March 2025, 02:52
"Timers per game turn are not affected by developer choices about game implementation"
As I described above, it's the opposite: Developer choices would make a much bigger difference in how game timers work. Currently, they have very little choice, but if BGA tried to make it possible to do it by some nebulous concept like "game turn" then the developers would be much more responsible for figuring out what that means, and there would be a lot more possible variations.
Once again, I think this boils down to whether we're talking about different games or different games of Wingspan. I'm talking about the latter (this is a Wingspan forum after all). What I mean, very specifically is things like this:
A developer chose that when Ruby Throated Hummingbird is activated, each player gets an additional turn worth of time.
But not when, say, Black Tern is activated.
Why not? The extra thinking you might need when drawing an extra card and discarding is presumably at least as much as when gaining an extra food (especially if you're a newer player and have to read the card, etc.)
This is a developer choice that affects timers.
I don't think "Game Turn" is a nebulous concept, I think it's very concrete.
I suspect the only tricky thing is dealing with timers when another player must make a choice during your turn. There aren't too many birds where this happens, but I guess Common Loon is another one, and probably has the same property of giving both you and your opponent a full extra turn worth of time in the middle of a (game) turn (I'll try to remember to watch next time someone plays this bird in a game).
But why a full turn worth of time? Why not something smaller? Or make this a game setting?
This is a developer choice.
Cos- wrote: ↑20 March 2025, 02:52
"It's much easier to have a sense of how long the games will take in advance."
Not really. It's just as predictable now with the current system. Many games have a very variable number of "game turns" anyway, so there's no way in advance to know how many turns will happen in a game. Even if there were, you can't know in advance how complex turns (either BGA turns or game turns) will be, so you don't know whether most of the moves will be made quickly or whether a lot of times people will use most of their available time. But on the whole, it averages out well enough over many tables of the same game with the same number of players, that BGA's estimates are as okay as they can be. Trying to institute a "game turn" time system would probably make it harder for a person to estimate, but I doubt it would change the quality of BGA's estimates.
Again, I am just discussing Wingspan here, but I think you are thinking more about average, and I am thinking more about maximum. You may think BGA has good estimates of the average time for a game - I am not arguing that point.
But in a real-time game, I think maximum time is just as important (or maybe more) to estimate than average. If I have a 30-minute window of time before I need to leave, and a game says it takes on average 25 minutes, do I have enough time to play it? If my opponent ends up taking 25 minutes on their own, I might have to forfeit because I need to leave (a bad game experience for everyone). Knowing whether this will (or may) happen is useful information.