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Re: Readability of the game board
Posted: 08 April 2025, 13:21
by Emerson_Matt
How about an option to turn off the available cells for the next move entirely? You need to think more than one move into the future, and whatever system is used is going to make looking at the second step and beyond harder.
Re: Readability of the game board
Posted: 08 April 2025, 16:10
by Andy99
Just another voice to say thanks for trying to make a change, but the new change is worse, and harder to see, because it's the same color as one of the player tokens.
Re: Readability of the game board
Posted: 08 April 2025, 16:27
by Becca Elisa
Agreed that the white outline makes readability worse, it's confusing since a player is also white.
Re: Readability of the game board
Posted: 08 April 2025, 16:31
by Becca Elisa
Green is much better, thank you!!
Re: Readability of the game board
Posted: 08 April 2025, 16:43
by AdeGelder
Emerson_Matt wrote: ↑08 April 2025, 12:04
Be careful what you wish for...
Looks like an update, and now the possible next moves are circled in white, making them look very like the hexes claimed by white already. I'm a new player and am still getting used to the game overall, so I'm sure I'll adjust quickly enough. But it doesn't seem like the best solution.
It is making it realy hard to see what you already did as the White player. And for the Black player it looks like a lot is taken by White. It is taken the pleasure out of the game for me.
Re: Readability of the game board
Posted: 08 April 2025, 18:10
by total_morjon
Green is much better, thank you!!
I agree, the white halo was very much worse than the previous cell-darkening method, but the green halo now is brilliant. Totally fixes the visibility problem and enhances the gameplay experience massively compared to the previous methods of indicating possible moves, from my perspective.
Absolutely spot on ! Thank you, dev team !
Re: Readability of the game board
Posted: 08 April 2025, 18:42
by Emerson_Matt
Yes, much better, thanks to everyone who made this happen.
I'd still be interested in an option to turn it off entirely, but this is a good solution.
Re: Readability of the game board
Posted: 08 April 2025, 19:08
by urberg
Hello! Love the game having recently started playing in the last few days. However I'm really not a fan of the latest update that highlights all of the possible moves, not only is it really distracting, it feels like it massively draws away from one of the challenges the game poses to its player. It surely should not be made plain what all of your possible moves are. The implementation also just seems really intense, this radioactive glowing green doesn't fit the almost bucolic vibe in any way! Just some thoughts.
Re: Readability of the game board
Posted: 08 April 2025, 19:22
by tomboii
I'm somehow upset about the newest "green" update too( While the whole game is about focusing on colours and figures, now when it's your turn the green light really distracts from other colours. So now I feel confused and lost while playing(
Re: Readability of the game board
Posted: 08 April 2025, 20:09
by Cornflakecake
Will there be a way to turn off the green halos eventually? It makes it really hard to play/confusing/overwhelming.