euklid314 wrote: ↑06 November 2025, 14:24
I just mentioned that it is definitely an advantage if (in a real time game) a player uses the browser extension or writes down the missing tiles on a notepad - compared to a player that does not use any written notes.
I do not take written notes in Azul (real time games) and I am well aware that many other players do. I do not really care but I dont want to hear the argument that using the browser extension (or taking written notes) is no help.
In real life tournaments it is usually forbidden to take written notes (chess, Carcassonne,...).
I agree that notes and the browser extension help. (I hope I did not indicate otherwise.)
On BGA, I certainly expect my opponents to use notes to track any visible and trackable information.
Real time games (of which I play very few because of spotty internet and I just don't like being rushed when playing complex strategy games) add an extra challenge that I dislike: Either be excellent at memorizing things, or be good at writing very fast notes. Or do nether but be at a disadvantage against those who do.
I understand that some wish to have the digital game experience be as similar as possible to the experience of playing the game in person. But that leads to a situation in which turn-based games become inherently different from real-time games of that same game, which I find a bit odd. Especially since all such players are ranked together in Elo and Arena.
Yes, I am not fond of this browser extension. I don't have it; I rely on my notes and my ability to view the board and calculate what is left in the bag.
When I play in real-time in person, I have a mnemonic that I use to memorize which tiles are left in the bag. Because I know my friends are likely not able to do this, I don't care if they want to take notes. I want the game to be about strategy and optimization of known information, not memorization.
Real life tournaments - Yes, I would think notes would not be allowed. This is relevant to real life tournaments and not really relevant to BGA, where note taking is allowed and often expected. Many things are different about playing on BGA compared to real life or especially real-life tournaments. I am not sure why that matters. In a real-life tournament, I likely cannot look up rules in the middle of my turn. In chess, if you touch a piece, you must move it. Scorekeeping is different in real life. So what? One reason to play games on BGA in the first place is to gain benefits over playing in real time. I mean, the games could have long pauses where the interface says, "shuffling the cards, please wait patiently or go get a beverage", to make the experience most like playing in real life, but does anyone want that?
Splendor is a rather famous game, and there is no score-tracker when playing it in real life. Yet, every digital implementation I have seen tracks the score. Does this bother people? I wouldn't have thought so, but in this very thread I have seen people express objection to live scoring of games that do not have a score tracker built into the game, so, maybe it does bother people.
Unless a game designer specifically says otherwise in the rulebook, my default assumption is that a game designer would want players to make informed strategic decisions with regard to public/visible/trackable information.
People who complain about digital games automating tedious tasks or memorization tasks seem (to me, just personal opinion) analogous to people who continue to whine about using technology in sports to get the calls correct because they prefer "human error".
Maybe that isn't a perfect analogy and as I said, it's just my personal opinion.