LaMyrsian wrote: ↑15 July 2025, 12:22
euklid314 wrote: ↑04 July 2025, 13:45
Your game had 66 moves, i.e. 43 (overlapping) sequences of 24 consecutive rolls. One of these 43 sequences did contain neither 6 and 8.
The expected value of this to happen is
43*(26/36)^24=0.0137=1:73
Thus you are expected to have one such event per 73 games.
Your formula greatly overstates the odds of this happening. There are two reasons why.
The first and most significant relates to multiplying by 43. In order for multiplying by 43 to be valid, all 43 events must be independent. That is not the case here. For example, of all the possible ways that the first 24 rolls did contain a 6 or 8, there is only one very unlikely result that will still allow the 2nd through 25th rolls to not have either a 6 or 8 and that is the following: The first roll is a 6 or 8, and the following 23 are never a 6 or 8.
The second reason (and I can't begin to estimate the impact of this) is that many of the scenarios may never be realized in an actual game. That is there are scenarios where some player has already won the game, thus the game never gets to the point of having those 24 straight rolls without a 6 or 8.
Yes, I was not stating it mathematically incorrect. In order to interpret my calculated number of 0.0137 I should have phrased it in the following:
If you take a random game of 66 moves and you look for exactly 24-long sequences that do not contain either 6 or 8 the expected value is 0.0137.
Thus, if you take 1000 random games of length 66 moves those are expected to contain 13.7 such sequences.
But my interpretation of 1:73 was wrong of course (partly because I wanted to simplify, partly because I thought the effect would not be huge). I assumed that 13 games would contain exactly 1 such sequence and 987 games would contain 0 such sequences - resulting in an expected value of 0.013 occurrences per game.
But the reality is of course that if you find one such sequence in a game you will quite likely find more of them. Because if there are, e.g., 27 consecutive non-6/8-numbers, in a game this counts as 4 sequences of 24-long non-6/8-numbers.
The simulation of Jontia seems to suggest that something like the following is to be expected if you take 1000 games of length 66 each:
995 games contain zero 24-long sequences
2 games contain one 24-long sequence each
1 game contains a 25-long sequence (i.e. two 24-long sequences)
1 game contains a 27-long sequence (i.e. four 24-long sequences)
1 game contains a 28-long sequence (i.e. five 24-long sequences)
In such a case we have 5:1000=1:200 ratio to find such a sequence in a game but a 13:1000=0.013 expected value of total such sequences per game.
@Jontia: I would be happy if you will verify my number with your simulation. This time I know I did my maths correctly.

If you take your million games of length 66 then you will find approx. 13700 sequences. Please note that your exceptional game of 52 consecutive non-6/8-numbers (btw: wow!) will alone contribute 52-24+1=29 sequences to this total...