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Re: Point Luna monster

Posted: 18 July 2025, 22:05
by objective-goose128
So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?

Re: Point Luna monster

Posted: 19 July 2025, 00:38
by FrankJones
objective-goose128 wrote: 18 July 2025, 22:05 So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
There exists an official variant that allows for preludes to be used without including the 5 corporations that are typically added when using preludes.

Re: Point Luna monster

Posted: 19 July 2025, 04:09
by jaymc1130
FrankJones wrote: 19 July 2025, 00:38
objective-goose128 wrote: 18 July 2025, 22:05 So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
There exists an official variant that allows for preludes to be used without including the 5 corporations that are typically added when using preludes.
And yes, BGA desperately needs to include this feature for competitive settings and reduce some of the variance.

Re: Point Luna monster

Posted: 19 July 2025, 07:17
by objective-goose128
I would also add to this unmi because it is useless and the worst.

Re: Point Luna monster

Posted: 19 July 2025, 18:32
by flashgorton
I agree but Credicor from the base game can be as bad as facing PL. I'd be in favour of an option that allows you to just disallow any specified corp rather than a Prelude-corp toggle. I usually play with friends and IRL we're thinking of implementing a 'winner's paddock' system whereby the winning corp each week is removed from the deck to encourage more varied corp selection (we also draw 3 corps and discard 1 before seeing preludes/project cards). But to implement on BGA we need an agreement to void the game if somebody is dealt a previous winning corp.

Re: Point Luna monster

Posted: 19 July 2025, 21:49
by jaymc1130
flashgorton wrote: 19 July 2025, 18:32 I agree but Credicor from the base game can be as bad as facing PL. I'd be in favour of an option that allows you to just disallow any specified corp rather than a Prelude-corp toggle. I usually play with friends and IRL we're thinking of implementing a 'winner's paddock' system whereby the winning corp each week is removed from the deck to encourage more varied corp selection (we also draw 3 corps and discard 1 before seeing preludes/project cards). But to implement on BGA we need an agreement to void the game if somebody is dealt a previous winning corp.
Truthfully, what would be best is the type of drafting system implemented on web app TfM where the opening corporations, preludes, and cards for hand are all drafted. Massively improves the degree of impact skill has on the outcomes of games to eliminate the worst of the crazy variance in the game.

Re: Point Luna monster

Posted: 04 August 2025, 01:33
by HorsfieldsTarsier
Well hasn't this game always been "if you draw the right cards you win"?

Re: Point Luna monster

Posted: 04 August 2025, 02:11
by FrankJones
HorsfieldsTarsier wrote: 04 August 2025, 01:33 Well hasn't this game always been "if you draw the right cards you win"?
Plenty of people draw the right cards but misplay them or make tactical blunders. But AOTBE, yes, the person who draws the better cards will win. The good news is, AOTBE is rarely true. :)

Re: Point Luna monster

Posted: 10 August 2025, 08:46
by Vailj
jaymc1130 wrote: 19 July 2025, 04:09
FrankJones wrote: 19 July 2025, 00:38
objective-goose128 wrote: 18 July 2025, 22:05 So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
There exists an official variant that allows for preludes to be used without including the 5 corporations that are typically added when using preludes.
And yes, BGA desperately needs to include this feature for competitive settings and reduce some of the variance.
BGA needs to include opening 4 3 3 draft (2-1-1 corps and preludes) and add the fixed cards to the deck if they want to make it competitive. Its not a 2 player game, and is entirely not designed to be as much. Its high variance despite what the top players thinks is not competitive, it is the exact opposite. You can win or lose on opening choices, and thats not okay.

Re: Point Luna monster

Posted: 10 August 2025, 11:02
by aspirin_
The game was definitely not intended to be best played as a 2p game, but here we are. It's pretty good balanced for it. Definitely better than 4 or 5p.
It's also not high variance and even less the complete opposite. Otherwise you wouldn't have players averaging 80% win rates.
You also overestimate the importance of the opening hand. There are not that many 10/10 and 1/10 hands. It rarely happens that the game is over from the start. Ofc drafting would reduce variance here, which is a good thing, but decision making and skill is far more important than the opening 10.