Re: iOS/Android BGA app ?
Posted: 14 April 2026, 03:37
That's a key problem. Ask people in any context if they want more free stuff and they'll universally say yes. The question inherently ignores the cost side of the cost-benefit tradeoff.dobryikotya wrote: ↑11 April 2026, 15:00 Run a survey with your users and ask: would they be genuinely happy to have native mobile apps?
Dev team here. Look at my profile and you can see what I've already adapted for BGA. It's not worth investing the time to completely rewrite all of those contributions.dobryikotya wrote: ↑11 April 2026, 15:00 If the feedback is positive and the dev team decides it's worth investing the time
...
That decision can be made by ... the people who’ll actually be building it.
It's not hypothetical -- I'm an actual developer on BGA and, as cool as this would be to have, it's absolutely not worth me spending hundreds of hours to do it. My development time is better spent fixing bugs, making improvements, and bringing new games to the platform.