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Re: How many MC would you give this corporation for it to be balanced?

Posted: 24 January 2026, 15:01
by RicardoRix
discounting the effect that you have less of an engine to do them with.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 24 January 2026, 16:24
by danielvictor
I think I'd give it 15 MC -but that's partly to deter people from playing it.I'd want it to be a bad choice,to reduce the annoyance factor for the other players.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 24 January 2026, 20:20
by sozabaru
This corp sounds horrific. Being able to go first every gen and take 3 actions is a huge advantage, as is being able to wait until the end before playing your gen. I agree with the other poster that it should have a very small amount of starting cash.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 24 January 2026, 21:20
by BlackHatGuy
First action every turn is already worth a lot in base game. But it’s worth *massive* amounts in Colonies. That first trade on the best colony (and denying it to your opponents) is huge.

I ditto whoever suggested vetoing this corp for “annoyance” reasons.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 26 January 2026, 05:06
by HRGSurplus
Did you get that idea playing Nations? There is an Advisor that does something similar.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 26 January 2026, 13:00
by Dipoloulos
No, I didn't play ‘nation’. I got the idea when I saw a video on ‘how to upgrade the worst terraforming Mars cards’ suggesting letting power infrastructure (edit : not ‘Energy Market’ as I initially wrote) change energy into MC one by one.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 27 January 2026, 06:09
by ft029
Honestly power infrastructure is fine, it's usually bad but every once in a while it shines and feels satisfying to use. The suggestion to sell power one by one sounds both tedious and annoying to deal with.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 27 January 2026, 12:55
by FrankJones
ft029 wrote: 27 January 2026, 06:09 Honestly power infrastructure is fine, it's usually bad but every once in a while it shines and feels satisfying to use. The suggestion to sell power one by one sounds both tedious and annoying to deal with.
Energy market is a different card.

Re: How many MC would you give this corporation for it to be balanced?

Posted: 28 January 2026, 00:13
by Dipoloulos
Dipoloulos wrote: 26 January 2026, 13:00 No, I didn't play ‘nation’. I got the idea when I saw a video on ‘how to upgrade the worst terraforming Mars cards’ suggesting letting ‘Energy Market’ change energy into MC one by one.
Sorry, I mean power infrastructure