I appreciate you taking the time for that analysis. I don't understand how the Europe player's clock didn't run down because I remember always waiting for them to take their turn!BarnardsStar wrote: ↑01 February 2026, 04:36Try not to sound so surprised.![]()
I wanted to go back and look at this game… (If you’re not actually complaining about another player, it’s fine to link to the table.) https://boardgamearena.com/gamereview?table=783474157nuffbought wrote: ↑01 February 2026, 01:37 This is the second game where I have no idea why I'm in negative time.
The first time this happened I was in a Machiavelli game and the person before me kept taking forever to take their turns. Then one day they kicked me from the game just a few hours after their turn. I don't know how my time got negative in that one since she was the one taking so long, so I thought maybe there's a way to manipulate another person's time. Is there?
That’s the play-by-play of your game, with timestamps. I find it helpful in casss like this to go allllll the way to the bottom and turn on the “Display thinking time in logs” checkbox. The thinking time will be green when it’s positive and red when negative.
First thing to note is this is a 4x/day game. That means you start with 24 hours and each time it becomes your turn, 6 hours (24/4) are added to the clock, but it can never go above 24 hours. Also when it becomes becomes your turn, the clock starts counting down and does not stop until the game is not waiting on any actions from you. This includes while you are sleeping. (I’m wording this very precisely; in some games you may get to take multiple turns in a row; you don’t generally get hours added for each of these. It happens once, when it becomes your turn.)
So, looking at the logs and the helpful chart at the way bottom, we can see your time had several steep drops. I’m in Eastern US time so I’ll be citing the timestamps as I see them. You may need to adjust for time zone differences.
You made a move on January 5 at 5:30pm at which point you had 15h17m left. Your two opponents took their turns, the last of whom concluded at 12:05am on the 6th. It then became your turn but you did not finish your turn until 7:04pm at which point your clock had been running nearly 19 hours. So you lost 13 hours (you gained 6 when it became your turn and then it ran down for 19), down to just 2h22m.
On the seventh, it again became your turn at 1:15am so you gained 6 hours (up to 8h22m, which isn’t shown), but then did not take your turn until 2:18pm… the clock ran down about 13 hours for so you lost time and went negative, to -4h40m.
That was the first time you went negative. You managed to regain time when it became your turn at 12:30am on the 8th and you made your move just 45 minutes later. This got you to +31 minutes on your clock but you went negative again later when it became your turn at 9:24am and had not taken your turn by 4:27pm, when you got the boot.
Does this make things any clearer? I’d suggest you probably want to go with a slower speed table, maybe 2x/day? You would have been just fine if every turn added 12 Hours to your clock instead of 6.
I've since found out that there's a lot of issues on this site with not showing the correct status of the game, so maybe that happened and I thought they hadn't taken their turn but they actually had? I now know to refresh to be certain you're not waiting in error.
Before seeing your post, I tried to check my current Yahtzee game to see what was going on with times but I could only go back a small amount, not to the beginning of the game. Is there anyway to do it from the beginning of a game that's in progress? I suspect that people are running out of time because of time zones, especially since this is simultaneous turns. Is this why people put certain 'play times' in the options? I assumed that would be a bad thing, but now I'm starting to think it's a good thing, since then you can sleep without running down the clock. When you see the 'play times' is it always showing you the times in your time zone?