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Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 09:01
by nuffbought
BarnardsStar wrote: 01 February 2026, 04:36
Shivaware wrote: 01 February 2026, 03:53 Everything BarnardsStar has said is accurate and well-written!
Try not to sound so surprised. ;)
nuffbought wrote: 01 February 2026, 01:37 This is the second game where I have no idea why I'm in negative time.

The first time this happened I was in a Machiavelli game and the person before me kept taking forever to take their turns. Then one day they kicked me from the game just a few hours after their turn. I don't know how my time got negative in that one since she was the one taking so long, so I thought maybe there's a way to manipulate another person's time. Is there?
I wanted to go back and look at this game… (If you’re not actually complaining about another player, it’s fine to link to the table.) https://boardgamearena.com/gamereview?table=783474157

That’s the play-by-play of your game, with timestamps. I find it helpful in casss like this to go allllll the way to the bottom and turn on the “Display thinking time in logs” checkbox. The thinking time will be green when it’s positive and red when negative.

First thing to note is this is a 4x/day game. That means you start with 24 hours and each time it becomes your turn, 6 hours (24/4) are added to the clock, but it can never go above 24 hours. Also when it becomes becomes your turn, the clock starts counting down and does not stop until the game is not waiting on any actions from you. This includes while you are sleeping. (I’m wording this very precisely; in some games you may get to take multiple turns in a row; you don’t generally get hours added for each of these. It happens once, when it becomes your turn.)

So, looking at the logs and the helpful chart at the way bottom, we can see your time had several steep drops. I’m in Eastern US time so I’ll be citing the timestamps as I see them. You may need to adjust for time zone differences.

You made a move on January 5 at 5:30pm at which point you had 15h17m left. Your two opponents took their turns, the last of whom concluded at 12:05am on the 6th. It then became your turn but you did not finish your turn until 7:04pm at which point your clock had been running nearly 19 hours. So you lost 13 hours (you gained 6 when it became your turn and then it ran down for 19), down to just 2h22m.

On the seventh, it again became your turn at 1:15am so you gained 6 hours (up to 8h22m, which isn’t shown), but then did not take your turn until 2:18pm… the clock ran down about 13 hours for so you lost time and went negative, to -4h40m.

That was the first time you went negative. You managed to regain time when it became your turn at 12:30am on the 8th and you made your move just 45 minutes later. This got you to +31 minutes on your clock but you went negative again later when it became your turn at 9:24am and had not taken your turn by 4:27pm, when you got the boot.

Does this make things any clearer? I’d suggest you probably want to go with a slower speed table, maybe 2x/day? You would have been just fine if every turn added 12 Hours to your clock instead of 6.
I appreciate you taking the time for that analysis. I don't understand how the Europe player's clock didn't run down because I remember always waiting for them to take their turn!

I've since found out that there's a lot of issues on this site with not showing the correct status of the game, so maybe that happened and I thought they hadn't taken their turn but they actually had? I now know to refresh to be certain you're not waiting in error.

Before seeing your post, I tried to check my current Yahtzee game to see what was going on with times but I could only go back a small amount, not to the beginning of the game. Is there anyway to do it from the beginning of a game that's in progress? I suspect that people are running out of time because of time zones, especially since this is simultaneous turns. Is this why people put certain 'play times' in the options? I assumed that would be a bad thing, but now I'm starting to think it's a good thing, since then you can sleep without running down the clock. When you see the 'play times' is it always showing you the times in your time zone?

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 09:08
by nuffbought
Shivaware wrote: 01 February 2026, 03:53 Since this is your first tournament, there may be another unpleasant surprise awaiting you. It is indeed possible for people with negative time to be kicked out of the game by any other player (even one with more negative time). Whenever anyone is kicked out of a tournament game, everyone else is tied for first place. In your tournament, only two players advance, so someone else besides the expelled player has to be eliminated. In those cases, it is the players with the newest accounts that are eliminated. Since you have the newest account, you will also be eliminated if anyone is kicked out for being overtime. As said before, if no one kicks anyone else out, but the game runs out of time before the end, the order will be determined by each player's remaining time on their clock. It is possible to create a tournament where out-of-time players cannot be skipped, but it is not the default, so most tournaments do allow skipping.

Another option in tournaments to watch out for is playing hours. This is a 12 hour range for playing where the clocks do not count down outside of this range. The specified times will be in your browser's timezone, and people in different parts of the world will see a different range. The person who creates the tournament might see 9am to 9pm, but you could see 1am to 1pm. Joining a tournament where the clocks only count down while you are sleeping is a good way to run out of time.

Round robin tournaments mean you play a game against every other player, and they almost always are scheduled to run at the same time. This can also be a shock for an unsuspecting player!

Anyone with a premium account can create a tournament, and the system does not prevent tournaments with crazy options, so you should check them very carefully. Good luck and have fun!
Good info, thank you!

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 09:09
by tbhp
In most games, current points is not reflective of who is in the best position to win.

No matter what metric is used, it's gonna seem unfair.

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 09:28
by Jellby
nuffbought wrote: 01 February 2026, 08:49 Determining the winner based on how much time is left is crazy! Why not let the one who is winning win?
Because
a) It has to work for every game, and in many games no one "is winning" until the winner is determined at the end. Who's winning in chess, Bang or backgammon?
b) It would be too easy (in some cases at least) for the player who "is winning" to let the clock run and be declared a winner.

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 11:55
by nik592
BarnardsStar wrote: 01 February 2026, 02:49
tbhp wrote: 01 February 2026, 02:27 The maximum duration of a game usually corresponds to the sum of allotted times. So, the moment that sum reaches zero, that would mean the game is over.

The times displayed in your game are nonsensical. You should contact someone about it.
No, don’t contact anyone. Everything here is fine. @tbhp is overlooking the fact that this tournament has “simultaneous mode” enabled. Everybody’s turns go at once, so everybody’s clocks run at once. If nobody had taken their first turn for whatever reason, the sum of your clocks would have been negative after less than two days.

But the maximum duration of the game is still seven days… I think it continues even if everybody is negative.
Yep, any game that has simultaneous turn taking can show this problem. Basically every single game with drafting, 7 Wonders, Terraforming Mars (if enabled), Race for the Galaxy (if enabled), etc. I once played in a tournament game for Race for the Galaxy where you had to draft your (something like) 40 card deck before starting the game. Every single player was well into negative time before we even started the game proper, and I think most games still completed before tables hit their maximum duration.
nuffbought wrote: 01 February 2026, 09:01 Before seeing your post, I tried to check my current Yahtzee game to see what was going on with times but I could only go back a small amount, not to the beginning of the game. Is there anyway to do it from the beginning of a game that's in progress? I suspect that people are running out of time because of time zones, especially since this is simultaneous turns. Is this why people put certain 'play times' in the options? I assumed that would be a bad thing, but now I'm starting to think it's a good thing, since then you can sleep without running down the clock. When you see the 'play times' is it always showing you the times in your time zone?
As far as I know, you can only go back a little way on games in progress - I think it may be a per game setting though, as some seem to let you go back further than others. Yes, there can be issues with timezones in tournament play, but if games are setup to run over a 24 hour play period, even a game with 4 players in the same timezone will have issues, as someone will frequently get the last play of the day before sleeping and the player who follows them will lose big chunks of time while everyone sleeps. Ideally, you want people to play equally around a 24 hour period - so each player is losing the same amount of time each 24 hours, but that's virtually impossible to predict or enact. Playing hours may mitigate that, but it means you have time find a tournament that suits your timezone. I've never seen one that suits me (but I live in Australia and I think I'm outnumbered by people in US/EU timezones), so I play 24 hour tournaments (when I play them, which admittedly I haven't for quite a while). But yes, play times are shown in the timezone matching your computer, so should be correct for your location, unless you're not using your local timezone there.

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 15:56
by Ceaseless
nuffbought wrote: 01 February 2026, 08:49 Determining the winner based on how much time is left is crazy! Why not let the one who is winning win? For example, I'm winning as I have more points right now.
What does "the one who is winning" mean? Keep in mind you need a definition that a system can automatically use. The one who has more time can be objectively checked pretty easily, it's just whoever has the highest number on their clock. Someone having more points right then does not always mean they are winning. There are many ways a player can be winning while currently having a lower score in various games.

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 16:16
by BarnardsStar
nuffbought wrote: 01 February 2026, 09:01 I've since found out that there's a lot of issues on this site with not showing the correct status of the game, so maybe that happened and I thought they hadn't taken their turn but they actually had? I now know to refresh to be certain you're not waiting in error.
This can definitely be an issue with real-time games. With turn-based, most people don’t leave the game open in their browser all the time. Instead, you get the email or push notification that it’s your turn, and you open the game and take the turn. But if you did leave this particular table open in your browser all day, waiting for it to be your turn, I could certainly see it happening.

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 16:25
by tbhp
In Akropolis, the game rewards building a good foundation that will allow you to build high, rather than going directly for points. When I play against higher rated opponents, I'm often ahead of points around mid game, but in the second half they suddenly cruise past me because they set up their board better.

The only type of games where current points could definitely be used are games that are divided in rounds that are totally independent from each other. In this case, it's obvious that the player who is ahead after a given round, is the one more statistically likely to win the whole thing.

But in any case, it's always possible for the player currently ahead to just wait for the time limit of the game, so it's way too easily exploitable to be the chosen metric.

Re: Can someone explain how the Thinking Time is calculated?

Posted: 01 February 2026, 18:13
by FrankJones
nuffbought wrote: 01 February 2026, 08:49

Determining the winner based on how much time is left is crazy! Why not let the one who is winning win? For example, I'm winning as I have more points right now. Game should end tomorrow, 12pm PT. If the two that have most negative time take their turns they may pass me up, then one of them would win.

Also, it seems that time zones can really mess someone up with their Thinking Time. I think mine was used up a lot when I was asleep. And it seems this could be manipulated by players if they purposely take their turns when they think the other players have just gone to bed.
The tournament format is definitely sub-optimal, but it's not always clear who is "winning" a game at any given point in the game. It's not unusual for the person with the highest score at a given moment to be in little or no position to actually win the game.

[Whoops. I replied before reading page 2, an several people already said exactly the same thing; my apologies for the redundancy.]

Re: Can someone explain how the Thinking Time is calculated?

Posted: 12 February 2026, 05:13
by firenflux
I’ve been having this problem too. Despite playing through all my game turns multiple times a day, my timer seems to be running out all the time. Currently in a Flowers tournament and I’m already in 24 hours left while other players have 3 days. It doesn’t seem to work right when other players are in Europe but I’m in the US.