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Re: CANCEL MOVE OPTION

Posted: 17 January 2015, 16:54
by Quinarbre
To be honest, I really don't think you should take it as an indication it will be added in new games :
- it's very specific to this game where you can do a fairly varied array of actions (including flares and claiming a task) before deciding your turn is over ; the fact that there is very little hidden information in this game helps too
- even if it's not intrinsically difficult, it was not completely obvious to program either, and the methods I used here would not translate straightforwardly to another game
- now when I want to modify the code for the game I have to be extra careful not to break the undo feature, and not to allow cheating through it, so the cost of maintenance is drasticly increased too

Re: CANCEL MOVE OPTION

Posted: 22 January 2015, 10:43
by RogueM
Thank you for implementing this in Tash-Kalar, it is bar none the best game at BGA that I have tried and I play it daily. Compare this to Troyes for example which will let you start a move you can't pay for but won't let you roll back, or Spyrium that will just take that click you meant for building option number 1 when you meant to pick option 2, about 2 mm below, or... I could go on (I've tried quite a few now).

Anyhow, IMO, if BGA wants to be taken seriously, and get a monthly pocket change from me, they need to get on with some much-needed improvements. Until then I will play at BAJ and Yucata and they will get my money. That said, if I can make a direct donation to you, Quinarbre, as a thank you for TK, let me know how... I'll look for other games you've done over here too.

Re: CANCEL MOVE OPTION

Posted: 01 February 2015, 15:25
by Joseph2302
Rico the Hobbit wrote:The Cancel Move option exist in Tash-Kalar game. It's very interesting to understand the game. A very useful tool ! It will be interesting to develop this option in other games !
There's an Undo button on Through the Ages as well, which is super useful.