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Re: Goa: Game of Trades
Posted: 04 June 2026, 12:26
by Krystek
I've finished your tutorial right now. Great (as always)

Re: Goa: Game of Trades
Posted: 04 June 2026, 15:29
by Drake Mallard
Thank you! I read the rules yesterday, but your tutorial was excellent (as always), and definitely helped me get a better feel.
Edit: Playing on a computer, there are excellent tooltips. On mobile, the usual press-and-hold functionality to get tooltips doesn't seem to work?
Re: Goa: Game of Trades
Posted: 05 June 2026, 07:58
by Kryptography
One of my all-time favorite games and this version is gorgeous. I am a little concerned that it might slow down a tad in BGA turn-based play due to all the bidding.
I was thinking it might be nice to be able to "program your bid" in advance, for example kind of like how you can "pass in advance" in Terraforming Mars, you could "lock in a bid" and bid a certain $ figure when it's your turn, or pass if that is no longer a valid bid by the time it's your turn.
Anyhow just a thought, either way I'm thrilled that a new generation is going to get to play this fun classic.
Re: Goa: Game of Trades
Posted: 06 June 2026, 02:36
by RD1974
The amount of gold I had didn’t always visually update after winning a bid. I had to refresh a few times.
Re: Goa: Game of Trades
Posted: 07 June 2026, 18:44
by Jonathan2004
RD1974 wrote: ↑06 June 2026, 02:36
The amount of gold I had didn’t always visually update after winning a bid. I had to refresh a few times.
Someone reported a bug, and it should be fixed now.
(It was only since pre-release last week hotfix )
Re: Goa: Game of Trades
Posted: 08 June 2026, 09:25
by AlexTFish
Owch, the blurb is painfully AI-written this time. "here's the twist that changes everything"... " It's personal. It's tense. And it feels real every single time."... "Goa doesn't just make you feel clever. It makes you feel invested. Like it actually matters. Because somehow, it does."

Re: Goa: Game of Trades
Posted: 06 July 2026, 11:14
by Lee_JS
Stop using AI to write your summaries. Their verbal patterns are obvious and boring. Use a human.