Yes, I get that a draft is a single action that then moves on, whereas trades can be reinitiated. But it is still correct that when a trade has been opened, the clock should run for the players who are answering that proposal. That it can be abused isn't in question - but people have mentioned some kind of auto-responding to trades that should stop that. Not being a player of CATAN on here, I can't explain specifics, but many other posters have said it's possible to circumvent the abuse if that's what your opponent is doing (and then red thumb them going forward, although that won't save you in tournaments).FSKFSK wrote: ↑05 July 2026, 07:02 In a drafting game, you have to make a choice and the game moves forward.
In Catan, if you propose a trade and it's rejected, you can propose another new trade. Using BGA's implementation, you can stall the game indefinitely by making new trade proposals. You can also force your opponents to waste time off their clock answering your trade proposal.
I'm a bit confused. You're explaining to me how they can abuse the system, yet you aren't sure if there's a way to auto-reject trades? Do you play CATAN on BGA? I don't know details, am just going off comments by other posters, but I'm confused why you're explaining things to me on one hand as though I don't understand (I was pointing out that in both the case of a draft or a trade, every player needs to respond and their clock ticks independently until they do), but also asking questions?
And you're explaining that a player can waste time by proposing nonsense trades, and suggesting the solution to that should be that the trader is forced to take the time hit for how long another player takes to respond? Doesn't that just open the abuse up the other way? As far as I'm aware, the way it currently is, the responding player does have options.