Jellby wrote: ↑28 July 2026, 10:25
Another part of the point is to punish players who do not stick to the time they agreed with.
Players already receive a punishment when they get kicked out. They already have an incentive to play quickly when it's their turn and they are out of time: because they may be kicked out any moment. Once the game reaches its conclusion regardless, the deterrence loses its purpose and the pendulum swings in the other direction, because now terminating the game is what is creating a problem that doesn't need to exist, rather than solving an existing one.
Jellby wrote: ↑28 July 2026, 10:25
An obvious disadvantage is that missing players will not vote. For instance, when a player loses connection and you vote for converting the game into turn-based (to avoid expelling the player), it would be absurd to require a positive answer from the player without connection.
That's a good example, though it only applies to converting a game to turn based, which is not a way someone could grab an unfair win anyway, so I don't see much of an issue with not accounting for the missing players in this case. But if the vote is about abandoning the game, there is no urgency like in your example. Players have no reason not to either wait for the out of time player, or kick them out when they can. Removing the option to abandon the game without their agreement would reduce the possibility that someone decides to expel them specifically to avoid a loss.