Khayzhard wrote: ↑19 August 2026, 10:45
Regarding your suggestion about the source code, I haven't given you an answer because, unfortunately, I'm not a computer programming expert, so I wouldn't know exactly what or where to look.
When a random event is needed within a game, the code calls a function that generates a random value from a specified range. (1-6 for a roll of a single die, for example.)
My understanding is that all BGA games use the same random integer function, something like "random.int". I forget exactly.
Regardless, this function, when called, simply generates an integer from within the desired range. The function does not perform any other actions. It does not perform analysis of the game state. The function has no way of knowing what constitutes a "good" roll or a "bad" roll. The function doesn't even know which game is being played when the function is called.
So, for a game to have "rigged dice", it would require the developer to have extensive knowledge of the strategy for that particular game, and to write a convoluted series of code to analyze the game state and player status if there were to be some sort of favoritism toward or against any type of player (High-Elo, Low-Elo, veteran, beginner, etc.). This is highly implausible, since it would require a great deal of work to accomplish nothing useful. And, as explained above, this could would be easily visible by anyone who cared to view the code.
I hope that helps explain, in mostly layman's terms, why these assertions (always lacking actual evidence) are generally met with skepticism, and eventually, when the assertions continue to persist, with frustration or other strong reactions.